Category Archives: Calendar Events
Protected: Arvak’s Ninety Fourth Turn
Protected: Arvak’s Ninety Third Turn
Protected: Adventure Two, Ninety Third Turn
Adventure Two, Ninety Second Turn
Sarka, southern city, shroom den, Klos 19th, 350AC, 11:01 (underground, 65 degrees, crescent moon)
Your group walks up to the shroom den. The solid looking metal doors are locked, but there is a heavy knocker bolted to them. (To speed up the game, I assume the next action) One of you uses the knocker to rap upon the door. KANG KANG KANG!
You hear the sliding of bolts, and the door on your left swings halfway open. A badder half steps into view (shielded by the other door). It wears a jet black cloak and a gray leather mask. It raises up a weapon that looks like a dirk with a 1.5′ blade which has been curved upward, to look like an animal claw. It points it at you (whoever is in front, or at random) and says “Raaka ep.”
Adventure Two, Ninety First Turn
Sarka, southern city, market, Klos 19th, 350AC, 11:00 (underground, 65 degrees, crescent moon)
You turn and exit the shop, rattling the hanging chains as you go. You continue in the same direction as before, walking southward. To your right is a series of small huts and shops. Some of them are displaying hanging cuts of meat, which hang from hooks over the windows. You catch a whiff of the inviting smell of cooked meat, but then notice a badder wearing a filthy apron who is using a cleaver to chop up a 2 meter long beetle on top of a wooden block. A big pile of cracked bug shell lies to one side, and chunks of pale moist “bug meat” lie on the other. Several badders, some of them younger ones, stand around and watch.
To your left is another hut made out of stone, with a mushroom cap roof. This one, unlike the others, is actually painted. Its roof is jet black with big yellow spots, and its walls are yellow with black spots. The arch of the doorway sits within a big black spot, but the black double doors are closed.
Adventure Two, Ninetieth Turn
Sarka, southern city, badder armory, Klos 19th, 350AC, 10:45 (underground, 65 degrees, crescent moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/04/armory.mp3|autostart=yes]The elderly badder rests one hand on the duralloy spear and makes gestures over it with the other (as if he is scratching in the dirt?). “Thees is used for army for nobles and king. Having it shows you important. It luxury. If you want best spear, you buy. If not, you want other weapon?” He makes a sweeping gesture along the counter with its many steel weapons.
Another badder wearing a canvas cloak enters the armory (tinkle of clinking chains), looks at your group, and leaves.
Adventure Two, Eighty Ninth Turn
Sarka, southern city, Klos 19th, 350AC, 10:35 (underground, 65 degrees, crescent moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/04/armory.mp3|autostart=yes]You head on over to the armory. This mid-sized hut is made of stone with the standard (yet impressive) mushroom cap roof. The sign hanging above the main door is a plate of metal upon which is another unknown etched rune. Hanging from the sign are a miniature metal spear, short trident, and metal mask (like the hoplites wear).
The doorway has a “curtain” of light metal link chains. You pass through and find yourselves facing a shruden counter that wraps around 3/4’s of the room. An elderly badder sits behind the counter. He wears a thick leather apron, and is chewing methodically upon some unknown substance. The dim flickering light glitters off of many metal weapons which sit upon the counter. Many more are arranged on the back wall behind the counter. Three other badders, decked out in metal armor and hefting wicked looking melee weapons, stand guard.
The elderly badder stands up as you enter and looks at you with wide brown eyes. “Eka tudo na baada!! Aaaa. Meee spaaka en traade tong fer yooo. Whaat me help you fore???
Adventure Two, Eighty Eighth Turn
Sarka, southern city, Klos 19th, 350AC, 10:30 (underground, 65 degrees, crescent moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/04/civilization.mp3|autostart=yes]Hmmm, not getting my music. Until I figure it out: bigthatsmell
You discuss where you want to go first, and the smell from Phallon’s boot is lingering in the air like the smell of an un-neutered tom cat. The brutorz leaps over a barricade made of straw and crushes a dummy under its hooves. Then it spins about and lashes out with its hind legs, sending another straw dummy flying through the air. The armored man suddenly runs forward and leaps, the brutorz dips for a second allowing him to land on his back. Then they start galloping around the field and the knight draws his long sword. The hoops are hopping up and down, shaking their weapons, and cheering.
A cart, led by two badders approaches you. The beast of burden is a gray furry lumpy creature whose eyes are covered by blinders. It stops short (so the cart stops suddenly) and is sniffing the air with its nose: a pink shiny fleshy stucture with lots of moving finger-like projections arranged around it like sunrays. It starts making very high pitched squeaks (nearly inaudible, but what you hear is annoying). One badder starts smacking it and yelling. The other badder points his walking stick at your group and is yelling and snarling at you…







