Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:18 (underground, 65 degrees, half moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/11/mortalkombat.mp3|autostart=yes]Phallon immobilized and crawling with bugs, uses loyalty touch on one of the arskarryl. (11): 40 4 = white.
Badder thug 2 uses his mace and attacks (A,Z 4) Zeebo. (+3CS for attacking from behind = 9): 20 4 = white.
Badder thug 3 fires its crossbow at Ragnor. (+1CS for distracted/stunned = 9): 10 1 = white.
Badder thug 5 swings its mace at Ragnor. (7): 80 5 = green, -1RF due to skeletal enhancement. bd8 – 6ac = 2 points of damage. Hit points down to 106.
Badder thug 6 fires its crossbow at (ZAR 6) Ragnor. (11): 90 8 = red. bd12 – 6ac = 6 x 5RF = 30 points of damage. Hit points down to 76. CN save vs complications A (9): 40 4 = white. Complications A (9): 80 2 = green. Effect = delirium. He performs mental actions on the C column, physical actions at 1/2.
The badder assassins reload their crossbows.
Arvak runs down the hill with the fallen mushroom trunk to his left, and tries to run over badder thug 2. Charging attack (18): 3 6 = blue. bd18 – 3ac = 15 points of damage. PS save (6): 30 6 = white. CN save on slam table (7): 30 9 = white. The badder goes flying backwards about 9 meters, crashes to the ground, and is stunned.
Zeebo pulls out his accelera dose and jabs it into Phallon. The paralysis wears off immediately, and he gains (0 7 3 3) 23 hit points. Up to 26. Zeebo also uses telekinesis vs the arskarryl (12): 2 7 = white.
To sum up, all of the beetles who had multiple targets to choose from, randomly decided to attack Zeebo. Apparently his anti-charisma, or maybe the smell, attracts them.
Arskarryl 1 (could have attacked P,Z) on Zeebo (3): 5 6 = white.
Arskarryl 2 (P,Z) on Zeebo (3): 4 2 = white.
Arskarryl 3 (A,Z) on Zeebo (3): 7 6 = blue. Zeebo’s displacement (9): 0 4 = black. Hmm, this mutation in theory is easy to go wrong. But I have a problem letting a mutation meant for safety, cram someone into a rock 5% of the time. Even randomly displacing in a direction is a benefit in most cases (as good as a blue roll). Here’s the chart:
- 1 mutation no longer available for the day
- 2 mutation no longer available for the hour
- 3-4 uses up ‘5 displacements’
- 5-6 nothing
2. No more displacements this hour. The arrskaryl lands near Zeebo’s arm/shoulder and snips him with its claw. 1 point of damage. Down to 94 hit points. Zeebo makes a MS save vs pain/distraction (9 + 1RS): 4 3 = white up to a blue. Dual brain keeps him from being further affected.
Arskarryl 4 (A,R,Z) attacks Zeebo (3): 8 2 = blue. 1 more point of damage (down to 93). MS save (9): 5 5 = blue up to a green.
Arskarryl 5 attacks Ragnor (+2CS for condition of Ragnor = 5): 4 4 = white.
Arskarryl 6 attacks Ragnor (5): 7 5 = blue. 1 point of damage. Down to 75.
Arskarryl 7 attacks (A,Z) Zeebo (3): 4 5 = white.
The huge rhinoceros beetle attacks (ZAR 2) Zeebo. (X): 9 3 = orange. bd 15 – 6ac = 9 x 4RF = 36 points of damage. Down to 59 hit points. CN save vs slam (7): 0 3 = black. Zeebo rolls on the slam table, and is at -1RS: (7): 7 7 =blue down to a white. He flies backwards about 8 meters, sprawls into the ground, and is stunned.
Ragnor, delirious with pain (and perhaps a perforated organ), tries to kill the two arskarryl on him. Claw 1 vs #5 (9): 80 7 = green. bd6 – 4ac = 2 x 2RF = 4 points of damage. Bite vs #5 (9): 60 8 = blue. bd10 – 4ac = 6 points of damage. The beetle is slashed and crunched in Ragnor’s jaws (like a lobster claw in a metal crusher), and dies. Claw 2 vs #6 (9): 30 6 = white.
Initiative
- Zeebo 0 = automatic win
- Ragnor 8 + 2 = 10
- Badders 7 + 2 = 9, tie breaker 8
- Arvak 8 + 1 = 9, tie breaker 1
- beetles 1 = automatic loss, tie breaker 0
- Phallon 1 = automatic loss, tie breaker 7






