Monthly Archives: February 2012

Phallon Ranks Up!

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2012/02/yourthebest.mp3|autostart=yes]

Normally I would just do this in private post while the turns where going on.  But since there’s nothing going on, I’ll just post it here.  It makes a good refresher for everyone (myself included) on how this all works

Phallon spends 600 XP to go from Rank 6 to Rank 7.  His XP is now down to 24.

He gets an extra d6 + CN modifier of hit points.  5 + 2 = 7.  His max hit point score goes from 141 to 148.  His current hit points go from 39 to 46.

He gets to make a roll on the action table on column 7 (his new rank) to see if he gets any new talents.  A color result = 0, white result = 1, black result = 2.  (7): 30 0 = white.  Phallon gets to choose 1 new talent.

All of his actions are now attempted at 1 column higher on the action table.  Skill and talent related actions are now are at 2 columns higher (since you roll rank x 2 + modifiers).  Looking through Phallon’s statistics this means he now improves to:

  • surprise improves from 10 to 11
  • awareness from 14 to 16
  • bargain/barter from 16 to 18
  • ranged weapon attacks from 8 to 9
  • melee weapon attacks from 7 to 8
  • dodge/defend rolls from 8 to 9
  • there are many others, but these just highlight my quick stats listed

Zeebo should be the next PC who goes up Rank, and then you will all be at Rank 7.  That is usually the point where I had my PC’s start putting their XP into any skills I thought they should have.  I figured at Rank 7, most PC’s are fairly accomplished at most general actions, and any skill roll is at least on the 14 table.  It would take 700 XP to go up in rank again, and you could learn 3 and a half skills for the same cost.

Arvak and Ragnor could learn a skill (or improve one by 1 level) at this point if they choose.  They cost 200XP.  Some of them can be learned instantly (if they choose a weapon that they have been using, etc), others need special training (blacksmith, etc).

Game Break and Experience

I have to pause the game for awhile.  I have very little reliable free time (at home or at work), and what little I do is being used to possibly buy the veterinary practice where I work (so dealing with brokers, lawyers, accountants, etc).

I’m not ending the game.  After running it for years, I would like to finish this particular adventure.  I’m sure every now and then I’ll get a block of time and some creativity to post a new turn.  When I do, I’ll e-mail you (like Todd does with Star Wars) to give you a heads up.  I’ll be able to check the site a lot (I can always grab a minute here and there), just not make any substantial posts.

Once my life is a little more settled, I plan to work on and run a Star Wars adventure featuring Josh Darkside and his nameless Companions (hopefully all of you if you are interested (Kretar, Krig, Sgt Jacob Steelhawk?), also perhaps a few of the people from Todd’s game who I feel would be good additions to the group.  But that will be awhile!

Anyway, here’s the experience from turns 100 to 138:

Arvak 68 XP.  Total now 270.  [8 for roleplaying, 7 for MS saves/awareness rolls at mindrenders, 2 for telekinesis vs rocks, 4 for awareness rolls (including bonus for a “00” roll), 2 for jumping/leaping on beetle, 45 for combat (took out 2 badders completely, and the lions share of 2 more, plus 81% of the damage on the rhinoceros beetle]

Phallon 32 XP.  Total now 624.  [3 for roleplaying/2 skipped turns, 5 for MS saves at mindrenders, 2 for econ genius rolls, 2 for awareness rolls, 5 for fear generation, 5 for loyalty touch, 10 for combat (3 arskarryl, 13% of rhinoceros beetle via mental blast)]

Ragnor 38 XP.  Total now 277.  [5 for roleplaying/1 skipped turn, 5 for MS saves/awareness rolls at mindrenders, 5 for turning back angry mob, 3 for awareness rolls, 5 for questions to silfrarr, 2 for wolfing out, 2 for regeneration, 11 for combat (2 arskarryl, nearly killing a badder who fled, life leeching an assassin,, bonus point for “00” roll.)]

Zeebo 40 XP.  Total now 571.  [11 for roleplaying, 7 for MS saves at mindrenders, 2 for dodge rolls, 1 for awareness, 1 for molecular sense, 2 for displacement, 4 for telekinesis rolls, 5 for giving accelera dose to Phallon, 7 for combat (1 arskarryl, life leeching a little from 4 other targets including 5% of rhinoceros beetle)]

Arvak got the glory of this past combat, but Phallon can now go up a Rank if he wants.  Zeebo is still 29 XP short.  Let me know if you’d like to spend XP and I will update your PC’s.

Adventure Two, One Hundred Thirty Fourth Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:20  (underground, 65 degrees, half moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2012/02/triumph.mp3|autostart=yes]

Ragnor starts to run.  Since he didn’t specify a direction, and Zeebo is right next to him, yelling for everyone to head northwest, he moves that way, at half speed while he tries to regenerate (16meters).  Regeneration (11): 80 6 = yellow.  He heals 18 points, so up to 30hp.

Zeebo runs towards the northwest (17meters).  He and Ragnor are pretty much neck and neck.

Arvak brings his hammer around to pummel the beetle yet again.  (18): 4 4 = blue.  BD14 – 7ac = 7 points of damage.  The giant rhinoceros beetle suddenly twitches, trembles, and collapses into the soft earth, skidding a few paces forward.  Its long legs splay out, some of them held rigid, others slowly twitching.  Arvak rides the beast to the ground, without falling.

While the beast is starting its fall, Phallon fires his crossbow at it.  (8): 50 0 = white.  The bolt deflects harmlessly off its armored shell.

You find yourselves without any obvious enemies.  The purple light coming off the lanterns fades back into the usual dim yellow glow.  Combat is over.  Experience will be awarded next turn.

Adventure Two, One Hundred Thirty Third Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:20  (underground, 65 degrees, half moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2012/02/grailbridge.mp3|autostart=yes]

Ragnor tries to climb/jump onto the beetle’s back.  The beetle is a moving target, Ragnor needs a blue roll for success.  (10): 00 6 = white (barely!).

The rhinoceros beetle pivots in place and then rumbles to the northeast, trampling Ragnor.  (X): 4 7 = green +1RF for weight, – 1RF for skeletal enhancement so still green.  BD12 – 6ac = 6 x 2RF = 12 points of damage.  Ragnor is down to 12 hit points!  Ragnor makes a skeletal enhancement roll (11): 80 0 = green, so negates slam.  The beetle runs him over (battering him with its legs and underbody).

Phallon moves to the closest working crossbow, the one previously held by his badder minion, and picks it up.  It is already loaded, but since he moved over half his movement rate to get it, he cannot fire it this turn.  His other brain thinks about the worth of a giant beetle (11): 30 1 = white.  Although there are obvious uses (alive = transport, pack animal, or war animal; dead = possibly edible, use of chitin shell and horn), you are not aware of an existing market that wants to fork out huge domars for this.  You also don’t know if this creature has any valuable organs or secretions, but if so, those would fetch some money at the various shops and guildhalls here and in other communities.

Zeebo runs around towards Ragnor and reaches the spot where the beetle trampled through only 1-2 seconds before.  (Good thing Zeebo did not win initiative!)  Ragnor looks pretty beat up, and it is surprising he is still standing after that last hit.

Arvak, standing on the beetle’s back, tries to pound it with his hammer.  (18): 2 7 = white.  Although he keeps his balance, the pivoting and rocking motion throws off his swing, so it thumps an ineffective glancing blow off the thick carapace.

Initiative

  • Ragnor  0 = automatic win
  • Zeebo    9 + 2 = 11
  • Arvak    8 + 1 = 9
  • Beetle    6 + 2 = 8
  • Phallon 5 + 2 = 7