Normally I would just do this in private post while the turns where going on. But since there’s nothing going on, I’ll just post it here. It makes a good refresher for everyone (myself included) on how this all works
Phallon spends 600 XP to go from Rank 6 to Rank 7. His XP is now down to 24.
He gets an extra d6 + CN modifier of hit points. 5 + 2 = 7. His max hit point score goes from 141 to 148. His current hit points go from 39 to 46.
He gets to make a roll on the action table on column 7 (his new rank) to see if he gets any new talents. A color result = 0, white result = 1, black result = 2. (7): 30 0 = white. Phallon gets to choose 1 new talent.
All of his actions are now attempted at 1 column higher on the action table. Skill and talent related actions are now are at 2 columns higher (since you roll rank x 2 + modifiers). Looking through Phallon’s statistics this means he now improves to:
- surprise improves from 10 to 11
- awareness from 14 to 16
- bargain/barter from 16 to 18
- ranged weapon attacks from 8 to 9
- melee weapon attacks from 7 to 8
- dodge/defend rolls from 8 to 9
- there are many others, but these just highlight my quick stats listed
Zeebo should be the next PC who goes up Rank, and then you will all be at Rank 7. That is usually the point where I had my PC’s start putting their XP into any skills I thought they should have. I figured at Rank 7, most PC’s are fairly accomplished at most general actions, and any skill roll is at least on the 14 table. It would take 700 XP to go up in rank again, and you could learn 3 and a half skills for the same cost.
Arvak and Ragnor could learn a skill (or improve one by 1 level) at this point if they choose. They cost 200XP. Some of them can be learned instantly (if they choose a weapon that they have been using, etc), others need special training (blacksmith, etc).


