Monthly Archives: February 2009

Turn 62

Middex Armory, Training Room, Klos 4th, 350AC, 12:01

Ghool 2 grasps tightly onto Phallon’s calf with its one good hand (11): 60 0 = blue.  It tries to bite him (11): 40 1 = white.  It starts to glow with the eerie green-yellow light (X): 10 7 = white.

Ragnor loads 3 new shells into his shotgun, while Arvak moves the bunkbed out of the doorway. 

Phallon strikes at the ghool with his monoknife (-2CS for stuck ghool = 5): 90 4 = yellow.  The blade sweeps cleanly through its chest, causing foul fluid to bubble and spit from the wound.  Base damage of 9.  The ghool continues to function despite the punishment.  Phallon mental blasts it (10): 70 4 = blue5 points of damage.  It releases its grip, stops glowing, and fully collapses.

Phallon has to make a PS save to not fall down due to the weight of the ghool stuck to him (7): 90 2 = yellow.  Staying on his feet so far…

Zeebo moves quickly into the room.  Arvak enters the room second, followed by Ragnor.

Combat is over.  What next?

turn62

Turn 61

Middex Armory, Training Room, Klos 4th, 350AC, 12:01

Feathers continue to drift all about, getting in eyes, and nostrils (Phallon is outside of the cloud).

Ghool 1 grips Arvak (green hold), its teeth scrape their way to his neck and bite him (11): 90 2 = yellow.  BD 3 x 3RF = 9 points of damage.  (plus not so good special effect?)  Its body continues to glow and burn (X): 90 6 = orange.  BD 2 x 4RF = 8 points of damage.  Hit points now at 41.

Ghool 2 crawls towards Phallon, dragging various lame limbs.  It covers 2.5 meters and makes it just up to Phallon’s leg, reaching up at him with its one good clawed hand.

Ghool 3 holds on to Phallon and tries to move its head into a biting position (11): 50 8 = blue.  Needs a green so it remains stuck.  It glows and burns (X): 90 1 = orange.  BD 2 x 4RF = 8 points of damage.  Hit points now at 83.

Arvak tries to rip the ghool off and throw it (wrestling col 19): 0 9 = white.

Zeebo uses telekinesis (-2CS for obscured vision = 10): 9 4 = yellow.  The ghool is torn off of Arvak and held up against the wall, next to the doorway.  Ghool 2 is out of Zeebo’s sight.  With a slight shift of 5-10 degrees, Zeebo fires an arrow at ghool 1 (-2CS for obscured vision = 11): 9 7 = orange hit.  Base damage of 13.  The arrow drives through the center of its neck, only stopping when the arrow head hits the wall behind it.  The ghool goes limp, with lots of goo pouring down its chest.

Ragnor fires his shotgun a moment later.  CLACK.  It dry fires.  Ragnor pumps the slide mechanism and realizes its out of ammo.

Phallon tries to push the ghool off of him (8): 10 7 = white.  Weak slap.  He activates sun ray hands (12): 90 0 = yellow.  BD 12 x 3RF = 36 points of damage.  The ghool is fried and collapses, unfortunately becoming a big dead weight stuck to Phallon’s chest by the adhesive…

turn61

Initiative

  • Ghool 0 = automatic win
  • Ragnor 8 + 2 = 10
  • Arvak 7 + 1 = 8
  • Phallon 3 + 2 = 5
  • Zeebo 1 = automatic loss

Turn 60

Middex Armory, Training Room, Klos 4th, 350AC, 12:01

Phallon drops his pistol, outstretches his hand, and sprays adhesive goo all over the ghool’s head and face (14): 50 9 = blue.scrape

Ragnor moves a few paces south, and fires his shotgun at ghool 2 (20): 00 2 = white.  Holy crap!  The shot shreds the mattresses of the bed, blowing tons of feathers into the air.  Everyone in the room has reduced vision (-2CS to hit) and has to make a CN save to avoid sneezing fits.  Ragnor (8): 30 0 = white so a further -2CS to actions as he snorts feathers out his nose.  Zeebo (7): 0 0 = red.  Arvak (9): 7 2 = blue.

Zeebo dodges away from the ghool (13): 6 8 = green.  He uses telekinesis (-2CS for vision =10): 8 6 = yellow.  The ghool has to make a PS check (11): 40 7 = white.  It’s launched backwards into the feather cloud.  Everyone makes awareness rolls to see where it went.  Ragnor (16) 60 5 = green, Zeebo (8) 8 5 = green, Arvak (8) 8 4 = green, Phallon (14) 50 1 = blue.

The ghool is launched back into the training room and splats on the floor in a heap.  (Anyone in the room watching the door would see a blast of feathers, then the ghool, with feathers stuck to its previous wounds, fly into the room.)  With a useless arm, a crushed knee, and several arrows sticking out of it, it starts to crawl across the floor towards Phallon.  (The other PC’s can no longer see it from their current positions)

Ghool 1 attacks Arvak.  It grabs him in a wrestling hold (11): 80 1 = green.  Bites him (11): 60 9 = blue.  Its teeth scratch along his armored plate vest heading towards his neck (no damage yet).  It also glows and burns (X): 70 1 = yellow for 6 points of damage.  Down to 58 hit points.

Ghool 3 grabs onto Phallon (11): 60 3 = blue hold.  It has to make a PS check to open its adhesive filled mouth (11): 90 8 = red.  It bites Phallon (11): 70 9 = green.  Its teeth fail to penetrate his armored vest, but the attempt sticks the ghool’s face to Phallon’s chest (either one has to make PS checks to slide or seperate).  It glows and burns (X): 10 1 = white for no damage.

Arvak brings his hammer around (-2CS for ghool’s hold, -2CS for vision = 14): 9 6 = orange hit.  Base damage of 14.  The blow crushes ghool 1’s left hip, but it continues to attack.

turn60

Initiative

  • Ghoolz 0 = automatic win, tie breaker 8
  • Arvak 0 = automatic win, tie breaker 7
  • Zeebo 8 + 2 = 10
  • Ragnor 6 + 2 = 8
  • Phallon 4 + 2 = 6

Turn 59

Middex Armory, Training Room, Klos 4th, 350AC, 12:00

Ghool 2 continues to claw its way over the bed.  Zeebo continues to try to stop it with telekinesis.  Zeebo’s roll (12): 3 9 = white.  The ghool leaps forward, clawing at Zeebo (11): 20 4 = white.  It misses, but will be over the bed by the end of the turn.

Arvak swings his hammer at the ghool, just after it leaps (18): 8 6 = orange hit.  The hammer comes down along its thigh, breaking its femur and shattering its knee.  The leg is now hanging and flopping, but the ghool doesn’t seem to care.  Base damage done of 14 points.

Back in the training room, ghool 3 stops fleeing, and heads back towards Phallon.  Phallon drops his pack, draws his monoknife, runs around the south side of the equipment, and fires his heavy pistol (8): 90 7 = orange hit.  Base damage of 14 points.  The bullet tears into its abdomen.  There is a nasty cracking sound, and the ghool’s upper body tilts and leans almost 90 degrees to the right.  Its legs keep running though, and it freakishly reaches its arms towards Phallon.

Ghool 1 quickly climbs onto the overturned bed’s frame, crouches down and heads towards Arvak.

Zeebo fires his bow (13): 5 0 = blue hit.  The arrow sticks into the flesh of the ghool’s back without much effect.

Ragnor fires his shotgun (20): 20 6 = blue +1RF to green.  Old programmer clothing and ghool flesh shred, bits of goo spray onto the bed’s mattress, but the ghool is not slowed down much.

turn59

 

Initiative

  • Phallon 9 + 2 = 11
  • Ragnor 8 + 2 = 10
  • Zeebo 6 + 2 = 8
  • Ghoolz 8 – 1 = 7, tie breaker 5
  • Arvak 6 + 1 = 7, tie breaker 2

Turn 58

Middex Armory, Training Room, Klos 4th, 350AC, 12:00

Phallon fires his heavy pistol at ghool 3 (8): 10 8 = white result.  He also uses fear generation (14): 90 9 = red result.  Ghool makes a MS save on the fear table (7): 10 0 = white, and suffers from weakness.  The ghool’s body spasms once, then it turns and runs, panicking, and slipping along the floor.  If it was wearing heels, it would break one, fall down and start crying.  Happy Birthday!

Ragnor fires his shotgun at ghool 2.  -3CS for cover/visibility (17): 30 1 = white.  The top of the mattress gets shredded a little, and some feathers puff up and float in the air.

Zeebo fires his bow at ghool 2 (-3CS so column 10): 1 0 = white.

The ghoolz move:  #3 runs away as stated above.  #1 and 2 move to attack.  Ghool #2 reaches the bunkbed cover and starts to climb.  Due to its non-functional arm and the coming telekinesis attacks, it has to make a PS check (11): 80 4 = yellow.

Zeebo’s telekinesis (12): 6 3 = blue.  Arvak’s telekinesis (14) 6 6 = green (Happy Birthday!).  The ghool is nearly stopped for a moment.  Its powerful untiring arm and legs continue to pull and push it, it reaches the top of the bunkbed’s first mattress this turn.

turn58

Initiatives

  • Ghoolz 0 = automatic win
  • Arvak 8 + 1 = 9
  • Phallon 5 + 2 = 7, tiebreaker 0
  • Zeebo 5 + 2 = 7, tiebreaker 5
  • Ragnor 1 = automatic loss

Declare your actions.

Turn 57

Middex Armory, Training Room, Klos 4th, 350AC, 12:00

Phallon mental blasts ghool #3 (10): 20 6 = white result.  No effect.  He moves to the south behind some of the exercise equipment.

Ragnor fires his shotgun at ghool #3 (20): 00 9 = white result.  The blast echoes throughout the room, some sparks shoot off some of the equipment from deflected shot.

Zeebo launches an arrow at ghool #2 (13): 8 1 = yellow result.  The arrow sinks into the ghool’s left shoulder, and its arm goes limp.  Base damage of 13 points.

Arvak tips over the bunk bed and places it at the doorway.  Ragnor and Zeebo will have to decide whether to climb into the frame and fire over the first mattress, or fire from behind the second mattress (with negatives).

The ghoolz turn and shuffle quickly towards your group.  Ghool #1 spends most of the turn getting back to its feet before moving to attack.  As they leave the padded mat, Sgt. Matts stands to attention and says in a commanding voice: “This match is over!  You maggots are tied with the all-time low score of zero!  However, you also have the record for longest match time, voluntarily ending it at 28 hours, 14 minutes, and 37 seconds!  Anyone next?!

turn57

Initiatives

  • Phallon: 9 + 2 = 11
  • Ragnor: 8 + 2 = 10
  • Zeebo: 5 + 2 = 7, tie breakers 8, 9
  • Ghoolz: 8 – 1 = 7, tie breakers 8, 3
  • Arvak: 3 + 1 =4

What now?

Turn 56

Middex Armory, Barracks, Klos 4th, 350AC, 12:00

The group heads out of the lounge, through the computer room, and into the barracks.  The door in the west wall of the barracks has the unlocked green light glowing.  Your group opens the door.

Through the door is an 18 x 12 meter room, well lit by the glow panels in the ceiling.  The room is filled with various metal equipment, but your focus is on a group of beings in the northwest corner.

Standing on a large padded floor mat, is a shimmering, almost transleucent true man wearing olive colored pants, black boots, a white t-shirt, and an olive hat with a rank patch on it.  A set of words seem to float in the air over his head: “Sgt. Matts, unarmed level 5“.  Three ghoolz are near him: one is picking itself off the ground, another is shuffling up to attack him, a third is trying to grab and bite him.  The shimmering man blocks the ghool’s arms, punches it in the stomach, then spins and backhands it across the head, causing it to backpedal and fall over onto the mat.

A female Programmer (Nerd rank) is lying weakly on the mat just behind the shimmering man.  A fourth ghool lies motionless nearby, with a combat knife buried in its eye socket.

 

turn563

Awareness rolls:  Arvak (8): 4 0 = white, Phallon (14): 60 0 = blue, Ragnor (16): 60 2 = green, Zeebo (8): 4 5 = white

Ragnor notices a bunch of ancient firearms sitting on shelves in the booths along the northern wall (military pistol and rifle models).  Phallon recognizes that many of the machines here are ancient exercise equipment, similar to the ones he found and helped salvage from the ruins of Maimed Nerd a month or two ago.

What now?

Turn 55

Middex Armory, Lounge, Klos 4th, 350AC, 11:52

Arvak runs up to Zeebo, and grabs onto the ghool (wrestling attack column 19): 8 1 = yellow.  He tears the ghool off of Zeebo and, despite some burning of his hands (2 points of damage), chucks it over the table.

Ragnor moves up, and fires his shotgun as the ghool is in mid-air (short range).  Shotgun (20): 80 8 = orange +1RF (heightened precision) = red hit.  BD 18 – 0AC x5 = 90 points of damage.  The shot pulps its head and its body splats down onto the carpet.

End of combat.  What next?

turn55

Turn 54

Middex Armory, Lounge, Klos 4th, 350AC, 11:52

The mini-ghool leaps onto Zeebo’s head/chest.  Wrestling attack (11): 80 2 = green.  Its arms and legs lock around him with untiring strength.  It tries to bite him (11): 40 3 = white.  Its body starts to glow from within: a green-yellow color, and Zeebo feels a wave of heat emit from it which starts to burn him (X): 50 0 = green.  Zeebo’s displacement (9): 2 8 = white.  BD 2 x 2RF = 4 points of damage.  Down to 74 hit points.

Ragnor fires his shotgun.  For this and similar situations, I’ve created a new set of rules regarding “shotgun collateral damage“, check it out in the “rules & resources” page.  Attack on ghool (20): 10 0 = white.  Second roll to see if Zeebo takes some shot (17): 00 4 = white (yowza) so Zeebo is hit by the eqivalent of a blue attack.  BD 18 – 6AC = 12 points of damage.  Down to 62 hit points.

Zeebo has to make a CN save vs. stun (7): 0 9 = white, so at 1/2 columns this turn.  He tries to throw the ghool across the room.  Due to the ghool’s hold, he is also at -2CS and needs a yellow to break the hold.  Wrestling attack: Rank 6 +1PS +1DX -2CS hold = 6 x 1/2 for stun = column 3.  3 3 = white.  Zeebo strains at the burning rubbery arms without effect.  The ghool’s sharp teeth continue to clack at him, its foul breath wafts over him…

Arvak throws a spike at the ghool (15): 5 0 = blue.  The spike hits it in the back with a meaty slap and clatters to the floor.  The ghool doesn’t seem to react at all.  (No damage)

turn54

Initiative

  • Arvak: 0 = automatic win
  • Ragnor: 8 + 2 = 10
  • mini-ghool: 6 – 1 = 5
  • Zeebo: 2 + 2 = 4
  • Phallon: 1 = automatic loss