Monthly Archives: June 2012

Adventure Two, One Hundred Forty Seventh Turn

Sarka, The Royal Court, Klos 20th, 350AC, 11:45 (underground, 72 degrees, half moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2012/06/baddertheme01.mp3|autostart=yes]

OK, looks like I have audio editing back again! 

The negotiations continue!  As noted at the end of last turn, the badders have been quite cantankerous throughout this bargaining process. Ragnor used his diplomacy with great skill to keep their demands from being unfair. It was tricky to insist upon the various points without angering them and losing the deal. The badders are fine with leaders and VIPs from Akton visiting their garrison, but they do not want anyone being able to just come in without invitation.  Besides, when leaders visit, they often bring their aides, guards, and other entourage, and they don’t want all these folks wandering in whenever they please.  The badders insist upon respecting the sovereignty of their outpost (and therefore mutually respecting the sovereignty of Fort Akton).  Thus neither side is able to just enter unannounced.  Part of the agreement mandates meetings between the badders and Akton each month, so each side has to meet this minimum requirement.

As also noted at the end of last turn:  Phallon makes a bargaining roll (16): 30 6 = white (so close to a blue)! The king will grant Arvak permission to arrange for the construction and purchase of a duralloy shield, in exchange for 1000 domars or an equivalent value of duralloy ingots, or the dead cyborg. Note that you would still have to pay the smith for the actual shield.

Any further actions here in Ukrul before returning to Akton?

Adventure Two, One Hundred Forty Sixth Turn

Sarka, The Royal Court, Klos 20th, 350AC, 10:30 (underground, 72 degrees, half moon)

Your declared actions can be split into two groups:  Those done here in Sarka, and those done once returning to Akton.  I will deal with the former in this turn.

Zeebo tries to see if he can get a dictionary of the badder language.  He first rolls his anti-charisma defect while talking to the king.  What could go wrong here??  (9): 9 2 = yellow.  He makes a CH roll (5): 6 8 = blue.  The badders do not have (or at least do not admit to) a dictionary.  They could allow you to learn their language from a teacher in exchange for a fee.  That fee would be higher if the teacher was to travel with you to Akton.  If interested, you can bargain on the price….

Phallon tries to learn the badders’ trade routes and how Akton can join or benefit from them.  He makes two economic genius rolls (11): 60 6 = blue60 6 = blue.  He also makes a bargaining/bartering/dipolmacy roll (16): 30 4 = white.  Phallon learns that Ukrul doesn’t really trade with outside groups.  Rather, it uses a system of tribute, where the communities within its area of influence send treasure, valuables, and/or soldiers to Ukrul in exhange for some level of survival or autonomy.  Sarka tries to be self sufficient in that they harvest and gather food from the byllka forest to support their population (which is impressively high for the badlands).  Almost everything in the market is badder made or locally scavenged.  The badders do not seem to want to change this system and don’t seem interested in any of your proposals at present.

Arvak tries to get a duralloy shield.  He makes a general CH roll (7): 1 5 = white.  He makes a bargaining roll (7): 6 3 = blue.  The badders prize their duralloy and seem reluctant to give it to one that recently fought against them.  They will agree to give you the right to order and purchase a shield for a fee, OR if you can kill and return the body of the floating half-metal man that prowls around the ruins of Ack.  You can make a bargaining roll if you wish…

Ragnor’s actions were specifically dealing with his return to Akton.  However he makes an awareness roll (16): 60 8 = green.  He notices that no one has written down the specifics of the deal that was just made.

Problemsville, or The Turn that Wasn’t

5 days without being able to run the game.  And during the weekend, where I usually ONLY have some time to run  it.  ARgh!!!  Screw you, Windows Internet Explorer 9!

Apparently reverting back to Internet Explorer 8 lets this all work.  I wonder if the most recent updates of WordPress are configured to let the most recent internet browsers work on it.  I think before I start to work on the Star Wars game, I will update that site to the most recent (unless that is already done – I’m not even looking at the site until gamma world is over).

Two, One Hundred Forty Fifth Turn

Sarka, The Royal Court, Klos 20th, 350AC, 9:55  (underground, 72 degrees, half moon)

Congratulations!  Your group has achieved its goal and prevented a war between Akton and Ukrul, while learning a lot more about the badder society!  Your characters will likely wrap up things here, then travel home.

Is there anything else you would like to do, either now or between adventures?  I will award experience and end the adventure shortly.

(We are changing over to a new computer, so I don’t have access to my usual photo and music editors.  Thus this turn is fairly basic, but better than stalled forever.)