Monthly Archives: March 2012

Adventure Two, One Hundred Thirty Fifth Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:30  (underground, 65 degrees, half moon)

Thick amber goo starts to drip out of the dead beetle’s mouth in amounts large enough to fill buckets.  Plop.  Sllluck.  Splop.

Your group stands, in pain, weary, sweating with the exertion of the battle.  The area is still dimly lit by the lanterns, which outline the four dead badders around you.

Ragnor, see your private post.

The map below is to remind you of the layout of the farm.  Your characters are roughly at the white X on the map.  At this point, you cannot actually see outside of the fallows.

Arvak Gets Mad Skill

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2012/03/eyeoftiger.mp3|autostart=yes]

Arvak spends 200 XP and gains the Martial Arts Skill at level 0.  The skill level can be increased by 1 for every 200XP spent.  Arvak is now down to 70XP.

Martial Arts rolls will be made on column 18.  Arvak may strike for a base damage of 1/4 his PS + 1/2 per Rank + 1 per skill level, so currently that is a base damage of 12.  Multiple strike attempts have the same rules and penalties as any other type of attack.

Attacks by martial artists have the special effect of slam.  A red result indicates a nerve pinch.  The victim must make a CN save and the results are as follows:

Red No effect
Orange to Blue Partial paralysis
White Knockout
Black Death

He can defend (using this skill) without suffering an action penalty each turn (free defend, regardless of what else he does.)  Non-powered missiles (arrows, etc) can also be defended against.  Because Arvak has the defending talent, he will not take any damage from the non-powered missiles (otherwise he would).

He can attempt to defend against melee attacks with his body, but at -1 RF.  If the attempt is a color result, but still fails, he will suffer extra damage equal to the base damage of the weapon.

He can add a number of column shifts equal to his Skill level when dodging.  (So no effect currently)

The skill level is subtracted from falling intensities, and added to rank when making jumps, vaults, and springs.  (No effect at this point either)