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Arvak spends 200 XP and gains the Martial Arts Skill at level 0. The skill level can be increased by 1 for every 200XP spent. Arvak is now down to 70XP.
Martial Arts rolls will be made on column 18. Arvak may strike for a base damage of 1/4 his PS + 1/2 per Rank + 1 per skill level, so currently that is a base damage of 12. Multiple strike attempts have the same rules and penalties as any other type of attack.
Attacks by martial artists have the special effect of slam. A red result indicates a nerve pinch. The victim must make a CN save and the results are as follows:
| Red |
No effect |
| Orange to Blue |
Partial paralysis |
| White |
Knockout |
| Black |
Death |
He can defend (using this skill) without suffering an action penalty each turn (free defend, regardless of what else he does.) Non-powered missiles (arrows, etc) can also be defended against. Because Arvak has the defending talent, he will not take any damage from the non-powered missiles (otherwise he would).
He can attempt to defend against melee attacks with his body, but at -1 RF. If the attempt is a color result, but still fails, he will suffer extra damage equal to the base damage of the weapon.
He can add a number of column shifts equal to his Skill level when dodging. (So no effect currently)
The skill level is subtracted from falling intensities, and added to rank when making jumps, vaults, and springs. (No effect at this point either)