Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:19 (underground, 65 degrees, half moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/12/thundarrend.mp3|autostart=yes]Phallon moves up to a fallen badder and takes his weapons. (There is a mace, an unloaded crossbow, and crossbow bolts in a leg quiver, which are taken?)
The loyal badder attacks the flittering arskarryl with his mace. (6): 90 9 = red. BD8 – 4ac = 4 x 5RF = 20 points of damage. The bug is totally crunched and flies off through the air, landing in a wet heap.
The rhinoceros beetle stops, rotates, and attacks Ragnor with its horn. (X): 7 1 = yellow. BD15 – 6ac = 9 x 3RF = 27 points of damage. Down to 22 hit points. Skeletal enhancement vs slam (11): 30 3 = white. PS save vs slam (10): 90 7 = orange. Merely staggered (so additional -1CS to physical actions for just this turn).
Arvak runs over to badder 3, and swings his hammer. (18): 7 8 = yellow. BD14 – 3ac = 11 x 3RF = 33 points of damage. The hammer hits the badder right in the center of his chest, and he drops like a stone.
Ragnor staggers away from the beetle, and tries regeneration (4): 60 1 = white.
The two remaining enemy badder thugs reload their crossbows.
Badder assassin 1 pokes his head down from the mushroom caps at about D3 and fires his crossbow at (APZ6) Zeebo. Zeebo’s dodge (13): 5 8 = blue, so attackers need a green to hit. (10): 20 7 = white.
Badder assassin 2 moves uphill a bit, and fires at (APZ5) Zeebo. (8): 30 6 = white.
Zeebo life leeches. vs badder 5 (9): 2 4 = white. vs badder 6 (9): 0 5 = black. 1 = misjudged distance and rolls attack vs Arvak, 2 = Zeebo gives hp away, 3 = no power next turn, 4 = no power next hour, 5 = no power next day, 6 = nothing. 4. Life leech unavailable for an hour.
Initiative
- Ragnor 0 = automatic win
- Arvak 9 + 1 = 10, tie breaker 9
- Badders 8 + 2 = 10, tie breaker 1
- Phallon 6 + 2 = 8
- loyal badder 3 + 2 = 5
- Zeebo 2 + 2 = 4, tie breaker 5
- Rhinoceros beetle 2+ 2 = 4, tie breaker 2





