Monthly Archives: August 2011

Adventure Two, One Hundred Seventh Turn

Sarka, marketplace, carver’s hut, Klos 19th, 350AC, 12:55  (underground, 65 degrees, crescent moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/08/carver.mp3|autostart=yes]

Zeebo purchases the fancy green zella on a silver chain.  Arvak is looking at the various sun symbols.  The carver says, “That ‘Fraaa‘.  Give warm bright and let things live outside Grazella.  You like?  Ahh, you wear different Fraaa on armor!  Hoops call theirs ‘Frith’.  What you call yours?”

Any further actions or purchases here?

Adventure Two, One Hundred Sixth Turn

Sarka, marketplace, carver’s hut, Klos 19th, 350AC, 12:45  (underground, 65 degrees, crescent moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/08/carver.mp3|autostart=yes]

The shruden door is open, but the doorway has a hanging “curtain” of beaded ropes.  The beads are all different shapes and sizes, and made from different materials.  You think wood/shrud, stone, bone, plastic, and glass.  You push aside the curtain and enter the hut.  The inside is a little brighter than out:  Many lanterns are situated around the periphery of the room, casting their flickering yellow light in all directions.  Many of the lanterns are sitting on or in elaborately carved shruden holders.

Shelves along the walls hold small carved figurines, pendants, wall decorations, and signs with inset badder runes. You notice a lot of polished stones upon which are carved various symbols and patterns.  The following one is most common:

The center of the room has several low tables made of the cross sections of large mushroom stalks.  Upon these are larger carved statues.  One is a roughly carved abstract pattern of badder hoplites (helmet crests and spears) forming out of grasses, carved from wood.  It stands about 3′ tall.

An elderly badder sits on a woven fiber mat in one corner of the room and works.  His claws have been cut very very short, and have sharp tapered points.  He has small metal carving tools attached to several fingers, and the points jut out past his natural claws (think mini Freddy Kruger, or the skeksis scientist).  Other hand-held tools lie on the mat around him, as well as several more lanterns.  He is carving a pattern of vines and flowers into a block of shrud.  His fingers tap/carve the wood in a kind of rhythm (krrick…krrick…krrick…).  A younger badder sits nearby the carver and is humming a low constant note, kind of a nasally throaty sound, like the low hum of a bagpipe.

You walk in, and the older one says in a hissy breathy voice: “Ekar shaana top walkurz.”  It sounds a little creepy.

Adventure Two, One Hundred Fifth Turn

Sarka, marketplace, Klos 19th, 350AC, 12:35  (underground, 65 degrees, crescent moon)

Time passes.  Nothing happens.

Tok, Tok, Tok, ping pang, tok tok   goes the hammer on the block of stone.  Stone chips fall off and add to the pile of debris around its base.  The badder pauses for a moment and pants a little as it notices your group and stares.  Then it goes back to work.

The other badders continue bagging up gray dust.  Those of you who were near the cart have a thin film of grey powder on them.

The large gray-blue stone building looms in front of you.  The detail again:  It has been shaped to look like a mushroom hut, including the roof.  The door has a very ornate arches around it, and is capped with a rune carved into a white block of stone.  The door itself is made of shrooden beams, reinforced with metal bands and rivets.  A dull and dented metal plate is set into the door.  Near it is a heavy looking hammer, hanging from a short chain.


What now?

Adventure Two, One Hundred Fourth Turn

Sarka, marketplace, Klos 19th, 350AC, 12:32  (underground, 65 degrees, crescent moon)

Phallon walks up to the cart and has a look.  IN check (8): XX X = ?   He doesn’t recognize this stuff.

The badder in the cart hisses out some angry sounding words, scoops up a bit of the stuff with his clawed paw, and chucks it at Phallon’s head.  (8): 20 1 = white.  The glob of gray particles disperses in the air leaving a shower of dust, and a few gritty pieces lightly bounce off Phallon’s chest or stick to his hair.  The other three badders put down the sacks they are carrying and stare at your group with slanted yellow eyes.  There are a bunch of empty sacks in a heap, and an orderly stack of sacks that have been filled up with the gray stuff, then tied shut.  The sacks have a rune painted on them of two horizontal bars (=) with a wavy line over that.