Middex Armory: Klos 4th, 350AC, 0942
Phallon and Ragnor (with weapons fully loaded) cautiously move up to the bloody door, and peer through. Inside is the room of horror which Phallon knows a little too well. Ragnor realizes this is the source of the horrible death-like smell, which is now overpowering. The description again from scene 24, err, I mean turn 3:
A 5 x 4 meter room that reeks of rotten decaying bodies. There is a boot-high layer of shredded ooze of what used to be living beings. It looks like a pulpy red, brown, gray and black mass of tissue braising in fluids and clotted blood. The walls and ceiling are splattered with streaks of blood and dried chunks of tissue. Blood is even coating the overhead glow panels, so the room is lit by an evil red light. The goo overflows a little into the ex-office room, but is held in check by the general clot. Streaks of blood on the floor show that the shrooms regularly moved in and out of this room.
Ragnor needs to make a MS save to not be in horror/feel overwhelming nausea (he’s used to fresh blood, but this is just putrid!) Rank 7 +1MS = column 8: 80 6 = green. Ok, he can deal. Phallon previously made the save as well. Doesn’t mean either of them want to swim in it, though.

Arvak hits the open button on the door. Whoosh it slides to the side revealing a triangular room about 5 meters across. There are several metal crates right up against the doorway, although they are only a meter high, so he can look over them. The room is dimly lit from computer moniters and soft glow panels along a counter on the far wall. Arvak can see what looks like a human sitting in a chair with his back to him, who is facing Dr. Zeebo. Zeebo is searching through his own pockets and talking to him. Arvak can see some other crates and dirty mattresses on the floor. Some human children are lying on one, but are starting to fidget and wake up.

What would you like to do?