Turn 26

Zeebo shifts a bit, and covers the room with his bow.

Arvak moves over to a desk and climbs up.  He has to be deliberate about his movements, as his considerable weight could tip it over, and he has to crouch to not hit his head on the ceiling.

As he is climbing up, Ragnor and Phallon circle the desks and head for the corner.  The southwest section of the room is free of enemies and other hazards.

Suddenly the quiet is broken by the whirrling of shroom blades from the northern area of the room, and the sound of them zipping along the floor, getting louder.  Phallon, Zeebo, and Arvak all see shroom 1 rolling down the middle of the room.  A second shroom tears through a piece of tattered cubicle wall, knocking it up and over itself, and rushes Phallon with its blades humming.  From his new vantage point, Arvak can see a third shroom rushing down the east side of the room (and no other shrooms are hiding behind stuff).  Zeebo (awareness roll on column 8: 6 8 = blue) can hear the third shroom rapidly approaching.

Initiatives

  • Phallon: 0 = automatic win
  • Shroom two: 7 + 4 = 11
  • Ragnor: 7 + 2 = 9
  • other Shrooms: 7
  • Zeebo: 2 + 2 = 4
  • Arvak 2 + 1 = 3

Declare your actions!

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