Boztun Badlands, Ax-Bow Bridge, Klos 15th, 350AC, 14:29 (sunny, 37 degrees, new moon)
Music courtesy of Todd.
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2010/04/gw-the-immortals.mp3|autostart=yes]
Zeebo uses telekinesis to push chowzer 3 away from him (12): 0 1 = black. Hmmm, what happens: 1 “sprains” power for a day, 2 launches chowzer at himself, 3 launches himself in a random direction, 4 launches his own bow away, 5 plants himself in the ground/snow, 6 nothing. Die roll = 3. Using the grenade table, Zeebo accidently slides himself along the snowy ground about 10 meters to the 5-o’-clock of his position.
Zeebo, using dual brain, also fires an arrow (13): 0 9 = white.
Phallon attempts loyalty touch on chowzer 1 (11): 80 9 = yellow. (Results coming up on the chowzer’s action) He also fires his laser pistol at choo-wug 1, + 2CS as he is firing from a supine position (10): 90 5 = orange + 1RF for laser. BD 10 – 2ac = 8 x 5RF = 40 points of damage. A wicked looking shot, which lances into its chest, filling the air with the smell of burning flesh. It shrieks in pain.
The hoops advance a few paces (boing boing). Their prior targets are not available as their own allies are blocking the shots. They all fire at Zeebo. Hoop 1 (15): 40 4 = blue. Hoop 2 (15): 30 6 = white. Hoop 3 (15): 20 4 = white. Hoop 4 (15): 80 1 = yellow. Zeebo rolls displacement (9): 9 9 = red. He blinks out, and appears 60 meters further south (8-0′-clock of his previous position).
Choo-wug 1 tries to split Phallon in two with its battle ax. Phallon is still lying on his back on the ground, so the attack is at +2CS. (18): 80 6 = orange hit. BD 13 – 4ac = 9 x 4RF = 36 points of damage. Phallon down to 32 hit points. PS save vs. slam (7): 10 6 = white. Maybe crushed deeper into the snow, but otherwise the effect is stunned for next turn (1/2 actions).

Choo-wug 2 swings its morning star around and again tries to belt Ragnor with it (16): 70 0 = green hit. Ragnor is defending AND life leeching, but doesn’t have dual brain, etc. I think I’ll allow these sorts of actions with each roll at 1/2 columns. The defending roll (5): 00 0 = red! Ragnor masterfully deflects the path of the heavy spiked ball, using the barrel of his shotgun with his LEFT hand. It was done so perfectly, that the shotgun sustains no damage.
Chowzer 1 makes a MS save vs. loyalty touch (17): 3 8 = blue, needed an orange. It turns and attacks choo-wug 1. (19): 6 6 = yellow. BD 9 – 2ac = 7 x 3RF = 21 points of damage. Choo-wug 1, not expecting the attack, has its throat chewed open and it collapses, blood flowing onto the snow, with the chowzer latched on and gnawing away. Yuck!
Chowzer 2 starts circling Ragnor (to keep Ragnor between itself and the choo-wug, gets +1CS) and attacks. (20): 6 8 = yellow. BD 9 – 6ac = 3 x 3RF = 9 points of damage. Down to 78 hit points. The chowzer also latches onto him and starts to gnaw (attack bonuses on upcoming turns).
Chowzer 3 rapidly runs across the snow, grabs Zeebo’s backpack and crams it into its mouth. The whole pack dissapears and the chowzers cheek is now bulging. See below pic where Hammy demonstrates using a carrot that represents Zeebo’s stuff. The chowzer starts to run away…

Chowzer 4 continues to run away from the combat.
Ragnor life leeches at 1/2 columns vs. chowzer 2, choo-wug 2, arvak (6): 80 0, 80 4, 30 2. Ragnor gains 12 hit points (again not from arvak!), back up to 90.

Initiative
- Zeebo 9 + 2 = 11
- Phallon 8 + 2 = 10
- Chowzers 7 + 1 = 8
- Hoops, Choo-wug 4, tie breaker 6
- Ragnor 2 + 2 = 4, tie breaker 4
- Arvak unconscious