Adventure Two, Sixteenth Turn

Boztun Badlands, Ax-Bow Bridge, Klos 15th, 350AC, 14:30 (sunny, 37 degrees, new moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2010/04/sr-score.mp3|autostart=yes]

As chowzer 3 becomes a distant target, Zeebo attempts to stop him one last time.  Telekinesis needs a red at this range (12): 9 1 = yellow.  Fires his bow, needs a yellow to hit (13): 9 0 = yellow“New” rule I created awhile ago and had written into the adventure for a future event: If someone is at long range (or greater) from a non-powered missile, and can see it coming at them, they get a +1RF on dodge.  Chowzer 3 tries to dodge (17): 6 6 = green + 1 RF = yellow.  The chowzer, seeing an arrow in flight with its name on it, changes direction and avoids the hit.  (Todd, just to let you know, a yellow hit wouldn’t have quite killed the chowzer.  Now a red hit from the likes of Beezer, that would have done it…)  The chowzer is effectively gone, along with Zeebo’s stuff.  That rat-shit bastard!

The hoops fire their bows.  Targets 1-4 Ragnor, 5-8 Phallon, 9-0 Chowzer 1): 0, 7, 8, 10

Hoop 1 fires at chowzer 1 (15): 30 3 = white.

Hoop 2 fires at Phallon (15): 70 0 = green.  BD 8 – 4ac = 4 x 2RF = 8 points of damageHp down to 20.

Hoop 3 fires at Phallon (15): 00 8 = white.  (kind of freaked out when the first dice hit “00”)

Hoop 4 fires at Ragnor (15): 10 9 = white.

Choo-wug 2 charges Ragnor (essentially chases him as he retreated) and tries to belt him again with its morning star (16): 90 1 = orange hit.  BD 15 – 6 = 9 x 4RF = 36 points of damage.  Ragnor down to 46 hp and stunned for the turn.

Phallon whips a stimdose out of his pack (the only PC to not dump his?) and injects it into Arvak.  Its uber-caffeine-like properties jolt Arvak from his senselessness.  As the white spots fizzle and fade from his vision, he takes in the scene around him.  He will get a normal initiative next turn (lying on his back, feet towards the bridge, + 1PS and CN for an hour).

Chowzer 2 dives forward to attack, but chowzer 1 is defending Phallon and counter-attacks.  Initiative tie breakers are in order.

  • Chowzer 1    2
  • Chowzer 2   0

Chowzer 2 (the “shit-brick”) attacks chowzer 1 (19): 6 7 = yellow.  BD 9 – 2ac = 7 x 3 RF = 21.  Fur flies and blood flows, but chowzer 1 hangs on.

Chowzer 1 (the “good one”) strikes back (19): 4 8 = green.  BD 9 – 2ac = 7 x 2 RF = 14.  Phallon’s chowzer latches onto its targets throat and rips it out.  MORE BLOOD!!!  Chowzer 2 is dead and messy.

Ragnor, dazed and in a blur, fires his shotgun.  Stunned so (10): 10 7 = white.  BLAM, the gun follows the twist and recoil of his body and goes way wide.

Initiative

  • Ragnor    0 = automatic win
  • Arvak      9 + 1 = 10
  • Zeebo      7 + 2 – 9
  • Phallon   6 + 2 = 8
  • Hoops/Choo-Wug   4
  • Chowzer 1   2 + 1 = 3

 

axebow131

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