Boztun Badlands, Ax-Bow Bridge, Klos 15th, 350AC, 14:30 (sunny, 37 degrees, new moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2010/04/killwabt.mp3|autostart=yes]
Ragnor, shrugging off a stunning hit, pumps the slide on his shotgun and fires away at the choo-wug (20): 70 0 = yellow + 1RF = orange hit. BD 18 – 2ac = 16 x 4RF = 64 points of damage. BLAMMM!! The blast catches the choo-wug right through the chest, puffing up a fine red mist, and it slowly collapses into the stained snow.
Arvak, lying on the ground, takes the last grenade from his belt, pulls the pin, and lobs it onto the bridge. Throwing (15): 0 8 = white. It lands off target and bounces on the bridge’s hard pavement 8 meters to the 5 0′ clock position of its intended target, and detonates. Hoops 3 and 4 are in range for its shrapnel. At hoop 3 (X): 4 3 = green. BD 8 – 2ac = 6 x 2RF = 12 points of damage and stunned. Hoop 4 (X): 5 6 = green. Likewise 12 points of damage and stunned. Both hoops are hurt but not out of the action yet.
Zeebo trudges 17m towards the bridge and fires his bow at hoop 1, who is at medium range (13): 8 9 = yellow (-1RF due to range). BD 13 – 2ac = 11 x 2RF = 22 points of damage. A good hit, the hoop is in pain.
Phallon uses an accelera dose on himself, for 4d10 healing: 9 4 3 9 = 25 points restored. Phallon now at 45 hit points. He uses fear generation on hoop 1 (14): 50 1 = blue. Hoop 1 gets a MS save on the fear table (16): 50 3 = green. The hoop is having tremors, and is at -5CS for attacks or any DX related actions.
The hoops, suddenly wounded, many stunned, one fearful, fire their bows. Hoop 1 fires at Ragnor (10): 50 0 = white. His hands are now so unsteady with fright, that the shot goes high. Hoop 2 fires at chowzer 1 (15): 10 4 = white. Hoop 3 fires at chowzer 1 (8): 50 3 = white. Hoop 4 fires at Phallon (8): 40 3 = white.
Chowzer 1, protecting Phallon, charges forward at hoop 2 (who fired at Phallon last turn) and attempts a body slam (19): 7 4 = yellow. BD 10 – 2ac = 8 x 3RF = 24 points of damage. Hoop makes a PS save vs. slam (15): 80 8 = yellow. Avoids the slam effect.
Initiative
- Ragnor 7 + 2 = 9
- Zeebo 2 + 2 = 4, tie breaker 8
- Phallon 2 + 2 = 4, tie breaker 4
- Hoops 1, tie breaker 9
- Chowzer 1, tie breaker 8
- Arvak 1, tie breaker 3

