Monthly Archives: March 2009

Turn 72

Middex Armory, Computer Room, Klos 4th, 350AC, 12:32

Greg, I don’t seem to be able to add password protection to new posts.  Can you fix that for me?  In the meantime, Todd and Jeff should check their private posts to see what is happening to them…

Arvak, Ragnor, and Phallon leave the locked door, and head back into the Computer Room.  Phallon leaves the group and heads through the south door into the Barracks.  Arvak and Ragnor approach the west door that heads into the Mess Hall.  The door control is glowing green, indicating that it is unlocked.

Do you use the door?  That room also has a northern entrance you can access from the hallway.  Who uses what door, who goes first, etc…

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Turn 71

Middex Armory, Training Room, Klos 4th, 350AC, 12:30

Your group leaves the security room and heads back to the training room.  Nearly everything is as you left it.  One ghool is hanging from the wall by Zeebo’s arrow.  Two more are crumpled on the floor near the exercise equipment.  Sgt. Mats stands in the center of the padded floor, arms crossed.  The ghool that used to lie on the mat has turned to dust, the empty Programmer uniform and boots lie crumpled at that spot, along with a combat knife.  The feathers from the mattress have settled along the floor.

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(Your characters are currently milling around the entry to this room even though they are not marked on the map)  What next?

Turn 70

Middex Armory, Security Room, Klos 4th, 350AC, 12:22

The entire group is reunited back at the security room, along with the 7 rescued Programmers.  A stockpile of ancient medical supplies is now available for all:  30 first aid kits (weigh 1 each), 1 surgical kit 1, 9 accelera doses, 7 anti-rad serums, 4 cur-in doses, 8 stim doses, 9 pain reducers (all drug doses 0.1 each)

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Are any of you going to use the medicine?  Carry some with you?  Where are you going next?

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Turn 69

Middex Armory, Security Room, Klos 4th, 350AC, 12:15

The female Programmer, Sega, wakes up and although very weak, is relieved and happy to see the other survivors.  She asks what happened, and all the Programmers start talking to each other (kind of noisy in this small, previously quiet room).

The Middex map is still up on the monitors.  You can see it in the maps section, but I’ll post it here also:

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Phallon continues to search for the medkits, and Arvak joins him in the storage room.  Phallon search (14): 80 8 = yellow.  Arvak search (8): 6 6 = blue.  They find a metallic silver crate with the cross symbol (Arvak knows its an ancient healer sign).  Opening it up, they find a jumble of first aid kits, most of which have been opened, searched through, and thrown back in the crate.  Sorting it all out they find:

  • 30 first aid kits -containing bandages, ointments, antiseptics, latex gloves, etc.
  • 1 kit of surgical instruments, suture material, etc
  • 12 accelera doses
  • 7 anti-rad serums
  • 4 cur-in doses
  • 8 stim doses
  • 10 pain reducers

Turn 68

Middex Armory, Security Room, Klos 4th, 350AC, 12:08

Your group heads back to the Security Room.  Arvak carries the passed out Programmer, while the others cover the halls and doorways with their weapons.  No encounters along the way.

The room is now getting a bit crowded, with 3 children and 4 adult Programmers taking refuge.  It is more comfortable for most of you to wait in the entry room.  Meyer is still on guard duty, and identifies the woman as “Sega”.  As the sleeping Programmers wake, there is some relief that someone else has survived.  Hopefully more people have escaped the ghool curse further inside…

Turn 67

Middex Armory, Training Room, Klos 4th, 350AC, 12:03

Zeebo continues his last declared action of “hauling ass” to the western end of the mat.  He stops there.  His bow is lying on the ground nearby.

Sgt. Mats continues his flurry of punches.  1st one at Phallon, 2nd and 3rd ones at Arvak.  Arvak (now sped up) can try to defend all of them.  First strike (18): 2 2 = white, defend (16): 9 0 = orange.  Second strike (18): 3 9 = blue, defend (16): 1 6 = white.  Third strike (18): 0 7 = white, defend (16): 4 4 = blue.

Arvak’s kinetic negation (12): 4 9 = blue.  BD 8 -4ac = 4 -3kinetic negation = 1 point of stun damage.

Phallon drags the Programmer off the mat, assisted by Arvak.

Ragnor watches the door, no sign of ghoolz or anything else.  His shotgun is lying on the floor near the east edge of the mat.

Sgt. Mats straightens up from his combat stance.  “THIS MATCH is OVER!!  You SORRY pack of SISSIES scored TWO lousy points, with NO strikes thrown.  A BATTLE CANNOT BE WON if you NEVER GO ON THE OFFENSIVE!!!”

Combat over.

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Turn 66

 Middex Armory, Training Room, Klos 4th, 350AC, 12:03

Sgt. Mats strikes Arvak twice (18): 0 7 = white.  (18): 7 9 = yellow hit.

Arvak defends (I’m picturing him holding his hammer just below its head with one hand, using it to block.  Then blocking with the other arm that has the orlen scale armor) first defend – even though its not needed (15): 8 5 = yellow.  Second defend (15): 9 8 = red.  Impressive block.

Zeebo spends the turn running across the room.  Burdened with a MV of 17, he makes it back to the southern end of the mat.

Phallon gets up and moves over to the Programmer and grabs onto her by the end of the turn.  He projects time distortion onto Arvak (10): 90 9 = red.  Arvak will get a total of 6 actions or moves, starting next turn.

Ragnor gets off the mat.

Initiatives

  •  Zeebo 0 = automatic win, tie breaker 5
  • Sgt. Mats 0 = automatic win, tie breaker 3
  • Phallon 9 + 2 = 11
  • Ragnor 6 + 2 = 8
  • Arvak 6 + 1 = 7

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Turn 65

Middex Armory, Training Room, Klos 4th, 350AC, 12:03

As Ragnor slowly rises to his feet, Phallon and Zeebo rush in to grab the Programmer.

Sgt. Mats, with uncanny speed, moves up to Phallon and Zeebo.  Arvak rushes to try to intercept, but his hooved feet sink into the padded mat, and slow him up (plus his initiative sucked : )

The Sgt. tries to pummel Zeebo with two quick punches (18): 0 7 = white.  Second strike (18): 7 9 = yellow hit.  Zeebo’s displacement (9): 5 8 = blue.  Zeebo disappears as a shimmering arm moves through where his head just was.  Zeebo poofs into existance in the southeast corner of the room.

Sgt. Mats then uses his third attack on Phallon (18): 9 8 = red.  He ducks down, grapples around Phallon’s waist/chest, and then swings him into the air, 180 degrees and slams him down onto the mat (WHAM).  BD 8 – 4ac = 4 x 5RF = 20 points of stun damage.  Hit points down to 91/71.

Phallon is on his back and stunned for the rest of the turn.  CN save (8): 70 0 = blue, so no further effects.

At the end of the turn, Arvak is just behind/next to Sgt. Mats.  Ragnor is now fully standing, and no longer stunned.

Initiative

  • Sgt. Mats 0 = automatic win
  • Zeebo 8 + 2 = 10
  • Arvak 7 + 1 = 8
  • Phallon 3 + 2 = 5
  • Ragnor 1 = automatic loss

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Turn 64

Middex Armory, Training Room, Klos 4th, 350AC, 12:03

As Ragnor starts to sidestep, Sgt. Mats springs forward and lashes out at him with three strikes.  First strike is a roundhouse kick to the side of the head (18): 9 8 = red hit.

Ragnor didn’t declare any combat moves.  With the sudden attack, I’ll have him use defending.  He gets two rolls for the first two attacks.  First one (16): 40 1 = blue.  Not nearly quick enough.  The strike does stun damage only of BD 8 – 6ac = 2 x 5RF = 10 points of damageDown to 117/107 hp.  Ragnor’s PS save vs. slam (8): 20 1 = white so he is knocked sideways for 4 meters, falls over, and is stunned for the rest of the turn.  The red result requires a CN save (8): 30 1 = white, so Ragnor is stunned for next turn as well.

Second strike (18): 4 6 = green.  Ragnors defend (1/2 columns so 8): 80 0 = green, he blocks it.  Third strike (18): 1 8 = white.

Phallon moves through the training room, and gets up to Zeebo, ready to help grab the Programmer next round.

Zeebo looks at the Programmer for a moment, puts down his bow, draws his knife, and gets ready to grab the Programmer next round.

Sgt. Mats, who steps back a pace or two from a floored, dizzy Ragnor, shouts out, as if answering Arvak’s question, “AS you can SEE, HOSS, Ah am well schooled in the arts of KICKIN’ YOUR ASSES!!  Drunken Uncle style!  Now GET UP, unless you’re a QUITTER, SOLDIER!”

Next turn initiatives

  • Sgt. Mats 9 + 3 = 12
  • Phallon 8+ 2 = 10
  • Zeebo 7 + 2 = 9
  • Ragnor 2 + 2 = 4
  • Arvak 1 = automatic loss

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Turn 63

Middex Armory, Training Room, Klos 4th, 350AC, 12:03

Zeebo has moved around to the west end of the mat.  Ragnor is now standing on the mat’s eastern end.  Sgt. Mats is in a combat stance, chest to the south.  He was focused on both Arvak and Zeebo, but now his attention seems to shift to Ragnor.

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Initiatives

  • Sgt. Mats 5 + 3 = 8
  • Phallon 5 + 2 = 7
  • Ragnor 3 + 2 = 5
  • Zeebo 2 + 2 = 4
  • Arvak 2 + 1 = 3

Declare your actions