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Turn 66

 Middex Armory, Training Room, Klos 4th, 350AC, 12:03

Sgt. Mats strikes Arvak twice (18): 0 7 = white.  (18): 7 9 = yellow hit.

Arvak defends (I’m picturing him holding his hammer just below its head with one hand, using it to block.  Then blocking with the other arm that has the orlen scale armor) first defend – even though its not needed (15): 8 5 = yellow.  Second defend (15): 9 8 = red.  Impressive block.

Zeebo spends the turn running across the room.  Burdened with a MV of 17, he makes it back to the southern end of the mat.

Phallon gets up and moves over to the Programmer and grabs onto her by the end of the turn.  He projects time distortion onto Arvak (10): 90 9 = red.  Arvak will get a total of 6 actions or moves, starting next turn.

Ragnor gets off the mat.

Initiatives

  •  Zeebo 0 = automatic win, tie breaker 5
  • Sgt. Mats 0 = automatic win, tie breaker 3
  • Phallon 9 + 2 = 11
  • Ragnor 6 + 2 = 8
  • Arvak 6 + 1 = 7

turn66

Turn 53

Middex Armory, Lounge, Klos 4th, 350AC, 11:52

Arvak knocks on the door and no one answers his question.  It is dead silent for a few moments.  Then there is a crash of metal from the lounge.  A vent cover in the ceiling ventilation duct swings open violently, and a child sized ghool leaps from the ceiling down onto Dr. Zeebo.  The creature is about a meter tall, with sick green skin and some tattered once-white clothing.  Its jagged teeth are bared as it hisses, its milky eyes fixed upon Zeebo.

Suprise rolls – Zeebo (11) 5 9 = blue, Phallon (11) 30 2 = white, Ragnor (13) 80 6  = yellow.  Arvak (9) 8 8 = yellow.

The pint-sized ghool and Zeebo were given their own initiative first, then the other PC’s.    Zeebo rolled a 1 on his initiative, so is moved down to roll again with the other PC’s.

Initiatives

  • Ghool  – automatic win (5 on initial roll)
  • Ragnor – 0 automatic win (but goes second)
  • Zeebo – 5 + 2 = 7
  • Arvak – 4 + 1 = 5
  • Phallon – suprised, so no action this turn.

Declare your actions (Todd, Zeebo can skip his dodge if he wants to try to throw the creature.  Are you getting your moves from Chucky movies?)

turn53

Turn 27

Phallon dodges backwards, away from shroom 2 (8): 40 8 = white.  Fear generation (14): 10 1 = white.

Shroom 2 attacks phallon (a bull-rushing lawn-mower attack col 11): 00 7 = white.

Ragnor fires his shotgun at shroom 2 (20): 10 0 = white.

Shroom 1 wheels around the corner and attacks Ragnor (11): 00 1 = black.  Result?

  • 1-2 attacks other shroom
  • 3 knocks blade on floor and damages self
  • 4 skids out on turn and slams into desk (which Arvak is standing on)
  • 5 drives into Ragnor’s errant shotgun blast
  • 6 nothing

3.  CN save to avoid breaking off blade (10): 70 1 = blue.  However the shroom takes its own base damage of 10.  After being burned with sunray hands, blasted with a shotgun, and twice hit with mental blast, it only had 4hp left.  The impact cracks/ruptures its central axis-stalk and it dies sitting in front of Ragnor.

Shroom 3 wheels around the east side of the room and attacks Dr. Zeebo (11): 10 7 = white.

Zeebo didn’t declare any action for the turn.  Perhaps he froze up with his bow shot, agonizing over whether to fire at the shrooms in view, versus the one obviously coming around the corner at him.  Or perhaps he was searching in his quiver saying “black arrow, you have never failed me, and I have always recovered you, where the fuck are you?!”.  Or perhaps he was flexing his muscles and holding his bow up to the light and the choir of angels: aaaaaaahhhhhhh  silver bow!  siiiilver bowww!!, Silverrrr BOWWWWWWWW!!!!!  Either way, he does nothing useful this turn.  After previously displacing from combats and being generally unreliable in fights, the sound which sums up his companions feelings is this: (please click to play the haunting zeebo-theme )

Arvak hurls a metal spike at shroom 3 (13): 6 8 = green.  BD 10 – 4ac = 6 x 2 = 12 points of damage.  It jerks backwards a little with the impact, but keeps on attacking.

Initiative:

  • Arvak: 0 = automatic win
  • Phallon: 6 + 2 = 8
  • Shrooms: 7
  • Ragnor: 2 + 2 = 4.  tie breaker 9
  • Zeebo: 2 + 2 = 4.  tie breaker 4

Declare actions.

Turn 26

Zeebo shifts a bit, and covers the room with his bow.

Arvak moves over to a desk and climbs up.  He has to be deliberate about his movements, as his considerable weight could tip it over, and he has to crouch to not hit his head on the ceiling.

As he is climbing up, Ragnor and Phallon circle the desks and head for the corner.  The southwest section of the room is free of enemies and other hazards.

Suddenly the quiet is broken by the whirrling of shroom blades from the northern area of the room, and the sound of them zipping along the floor, getting louder.  Phallon, Zeebo, and Arvak all see shroom 1 rolling down the middle of the room.  A second shroom tears through a piece of tattered cubicle wall, knocking it up and over itself, and rushes Phallon with its blades humming.  From his new vantage point, Arvak can see a third shroom rushing down the east side of the room (and no other shrooms are hiding behind stuff).  Zeebo (awareness roll on column 8: 6 8 = blue) can hear the third shroom rapidly approaching.

Initiatives

  • Phallon: 0 = automatic win
  • Shroom two: 7 + 4 = 11
  • Ragnor: 7 + 2 = 9
  • other Shrooms: 7
  • Zeebo: 2 + 2 = 4
  • Arvak 2 + 1 = 3

Declare your actions!