Adventure Two, One Hundred Twenty Fourth Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:18  (underground, 65 degrees, half moon)

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Phallon turns his attention to the various bugs around him.  One of his brains lashes out at the rhinoceros beetle with mental blast (10): 80 6 = yellow.  BD5 x 3RF = 15 points of damage.  His other brain focuses on his physical action.  He takes a step back and uses sun ray hands (12): 50 2 = blue.  Cones of intense light flare from his hands, and all 3 arskarryl attacking him are torched (12 points of damage each), and drop to the ground.  Mmmmm, steamed crabs anyone?

Arskarryl 4 attacks Zeebo.  (5): 7 5 = blue1 point of damageDown to 57 hit points.  MS save vs pain/distraction (9): 2 5 = white + 1RS for dual brain = blue.

Arskarryl 6 attacks Ragnor.  (3): 5 3 = white.

Arskarryl 7 attacks Arvak.  (3): 9 2 = blue.  Kinetic negation (12): 2 8 = white1 point of damageDown to 90 hit points.  MS save vs pain/distraction (11): 1 8 = white = stunned for turn.

The rhinoceros beetle continues to attack, pivoting around the shroom trunk, as Ragnor turns and starts to run.  (X): 4 4 = green.  BD 15 – 6ac = 9 x 2RF = 18 points of damageDown to 38 hit points.  Save vs stun (11): 80 5 = yellow.

Badder thug 2 moves north and attacks (ZP4) Phallon with his mace.  (10): 30 4 = white.

Badder thug 3 fires his crossbow at (AR3) Arvak.  (8): 30 7 = white.

Badder thug 5 runs east, away from Ragnor and the giant beetle.

Badder thug 6 fires his crossbow at Arvak (8): 10 7 = white.

Both assassins reload their crossbows.

Ragnor runs screaming towards the south.  He can move half his total movement and still attack via life leech.  Delirium only reduces movement by 10%, so he runs about 15 meters.  Life leech (C) vs Arvak 70 4 = blue, badder 5 10 5 = black, badder 6 30 3 = white, arskarryl 6 00 1 = black, arskarryl 7 60 6 = white, rhinoceros beetle 30 6 = white.

black result:  1 = power doesn’t work this turn and can’t use for an hour, 2 = power gone for an hour, 3 = power doesn’t work this turn (but still can use it), 4 = gives away own hit points to enemies, 5-6 = nothing.  5.  Arvak loses 6 hit points (down to 84), and Ragnor gains it (up to 44).

Arvak brings his hammer around in an arc and slams it into the beetle.  Reduced due to stun (11): 8 7 = yellow.  BD14 – 7ac = 7 x 3RF = 21 points of damage.  Save vs slam (X): 1 7 = white.  Slam table (X): 3 9 = green.  The beetle’s legs flex, and its underside bounces off the ground.  It is stunned for next turn.  The hit also trigger’s Arvak’s telekinetic force (10): 5 4 = blue.  The shockwave doesn’t do further damage to the beetle as its legs act like shocks, and the ground is soft.  But it does launch the badder and the arskarryl 10 meters away.  The small bug flutters around like crazy with its noisy wings, and a falling damage is rolled vs the badder on column (1): 0 6 = black.  The badder lands on his feet, unharmed.

Zeebo judges Phallon to be just at the edge of life leech range.  He steps back a pace or two and uses it (9): 9 3 = yellow.  He gains 6 hit points from arskarryl 4.  Up to 63.  It is still flying and attacking.  He uses telekinesis to try to knock it away (12): 0 9 = white.

Initiative

  • Zeebo   0 = automatic win
  • Phallon 5 + 2 = 7, tie breaker 0
  • beetles  5 + 2 = 7, tie breaker 7
  • Arvak    5 + 1 = 6, tie breaker 6
  • badders 4 + 2 = 6, tie breaker 5
  • Ragnor  2 + 2 = 4
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