Adventure Two, One Hundred Twenty Fifth Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:18  (underground, 65 degrees, half moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/12/technofight.mp3|autostart=yes]

Zeebo life leeches (9): 9 4 = yellow.  He gains a single hit point, up to 64.  Telekinesis (12): 2 5 = white.  The arskarryl drops dead at his feet.

Phallon dodges (8): 20 1 = white.  He tries loyalty touch on badder 2 (11): 70 6 = green.  Badder MS save (8): 70 7 = blue.  The badder becomes his ally (see below).

The rhinoceros beetle starts to jump and buck, trying to throw Arvak off.  It also flicks up its wing cases for a second to try and bludgeon him (12): 1 7 = white.  Arvak must make a balance roll to stay on (8): 9 3 = yellow.

Arskarryl 6 continues to chase and attack Ragnor.  (3): 3 1 = white.

Arskarryl 7 attacks (PAR1) Phallon.  (3): 6 1 = white.

Arvak strikes the beetle again with his hammer (18): 4 5 = green.  BD14 – 7ac = 7 x 2RF = 14 points of damage.  Slam table (12): 6 7 = blue.  Telekinetic force (10) 2 8 = white.  The beetle’s body slams back down into the earth.  (Still alive, just stunned again.)

Badder 2, now trying to aid Phallon, swings his mace at the hovering arskarryl.  (9): 20 4 = white.

Badders 3, 5, and 6 reload their crossbows.

Assassin 1 fires down from his mushroom perch, at (ZP2) Zeebo.  (13): 30 4 = white.

Assassin 2 fires at (AR4) Ragnor.  (11): 40 5 = white.  He then moves to E1.

Ragnor life leeches on column C.  Targets are arskarryl 6: 30 9 = white.  Assassin 2: 90 0 = blue.  Arvak: 00 3 = black.  Beetle: 10 9 = black.

Black roll 1 = give own health away, 2 = give assassin’s health away, 3 = cant use power next turn, 4 = cant use power for an hour, 5 = can’t use power for day, 6 = nothing.  5.  Life leech unavailable.  Second black roll same as above except 3-6 = nothing.  6.  Ragnor gains 6 hit points.  Up to 50.

Initiative

  • Beetles   9 + 2 = 11
  • Badders 8 + 2 = 10, tie breaker 6
  • Arvak     9 + 1 = 10, tie breaker 4
  • Badder ally  5 + 2 = 7
  • Ragnor   4 + 2 = 6, tie breaker 0
  • Phallon  4 + 2 = 6, tie breaker 9
  • Zeebo     1 = automatic loss
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