Turn 54

Middex Armory, Lounge, Klos 4th, 350AC, 11:52

The mini-ghool leaps onto Zeebo’s head/chest.  Wrestling attack (11): 80 2 = green.  Its arms and legs lock around him with untiring strength.  It tries to bite him (11): 40 3 = white.  Its body starts to glow from within: a green-yellow color, and Zeebo feels a wave of heat emit from it which starts to burn him (X): 50 0 = green.  Zeebo’s displacement (9): 2 8 = white.  BD 2 x 2RF = 4 points of damage.  Down to 74 hit points.

Ragnor fires his shotgun.  For this and similar situations, I’ve created a new set of rules regarding “shotgun collateral damage“, check it out in the “rules & resources” page.  Attack on ghool (20): 10 0 = white.  Second roll to see if Zeebo takes some shot (17): 00 4 = white (yowza) so Zeebo is hit by the eqivalent of a blue attack.  BD 18 – 6AC = 12 points of damage.  Down to 62 hit points.

Zeebo has to make a CN save vs. stun (7): 0 9 = white, so at 1/2 columns this turn.  He tries to throw the ghool across the room.  Due to the ghool’s hold, he is also at -2CS and needs a yellow to break the hold.  Wrestling attack: Rank 6 +1PS +1DX -2CS hold = 6 x 1/2 for stun = column 3.  3 3 = white.  Zeebo strains at the burning rubbery arms without effect.  The ghool’s sharp teeth continue to clack at him, its foul breath wafts over him…

Arvak throws a spike at the ghool (15): 5 0 = blue.  The spike hits it in the back with a meaty slap and clatters to the floor.  The ghool doesn’t seem to react at all.  (No damage)

turn54

Initiative

  • Arvak: 0 = automatic win
  • Ragnor: 8 + 2 = 10
  • mini-ghool: 6 – 1 = 5
  • Zeebo: 2 + 2 = 4
  • Phallon: 1 = automatic loss
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