Adventure Two, One Hundred Twenty First Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:17  (underground, 65 degrees, half moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/11/bodies.mp3|autostart=yes]

Zeebo life leeches as he runs towards Phallon.  The roll vs badder thug 2 (9): 1 0 = white.  The roll vs arskarryl 7 (9): 7 8 = green.  Zeebo gains 6 hit points, up to 101.

Ragnor knows he is dangerously close to Phallon for life leeching, so he attacks badder thug 5 instead.  He is stunned/distracted by the arskarryl that is snipping in his face.  Claw 1 (9): 30 6 = white.  Claw 2 (9): 10 7 = white.  Bite (9): 30 0 = white.

The huge beetle attacks Arvak (who is running at it) with its horn.  (21): 3 8 = green.  Arvak’s kinetic negation (12): 4 4 = white.  BD15 – 4AC = 11 x 2RF = 22 points of damage.  Hit points down to 113.  PS save vs slam (11): 4 6 = white.  Arvak is slammed backwards 10 meters, he is knocked down and stunned for the turn.

Arrskaryl 1 lands on Phallon and tries to snip at him with its claws.  He is paralyzed, so a defenseless target and attacks at +1RS.  (3): 0 5 = black up to a white.  Arrskaryl 2 does the same (3): 2 3 = white up to a blue1 point of damage done.  Phallon down to 3 hit points.

Arrskaryl 3 and 4 were going to attack Arvak, but their target just went flying away through the air, and so they buzz about in a circle.

Arrskaryl 5 and 6 continue to attack Ragnor.  (3): 4 5 = white.  (3): 9 1 = blue1 point of damage, Ragnor down to 108 hit points.  Ragnor’s MS save vs pain (8): 40 4 = white, so still distracted/stunned.

Arrskaryl 7, despite being life leeched, attacks Zeebo as he runs through the forest.  (3): 2 5 = white.

Arvak spends the remainder of the turn getting up and shaking the stars from his vision.

Phallon tries to look for some healing supplies while crawling away, but realizes that the poison has now completely paralyzed him.  His last physical ‘action’ is to fall over onto the forest floor.  (Jeff, I recommend looking at the “mutation status” page: some of your mental mutations are out of commission, but you can use fear generation again (declare this turn, use next turn.)

Badder thug 2 attacks Zeebo with a mace (6): 30 6 = white.

Badder thug 3 moves to a better position (see map) and reloads his crossbow.

Badder thug 5 fires his crossbow at Ragnor (8): 60 3 = blue.  BD12 – 6ac = 6 points of damageHit points down to 102.

Badder thug 6 reloads his crossbow.

Assassin 1 rolls back into his firing position and attacks (ZAR 4) Arvak.  (12): 00 8 = white.  A crossbow bolt hits and completely buries itself in the soft ground.

Assassin 2 fires at (ZA 4) Arvak.  (12): 70 4 = green.  BD 12 – 4ac = 8 x 2RF = 16 points of damage.  Arvak’s kinetic negation (12): 1 7 = whiteDown to 97 hit points.

Initiative

  • Phallon  0 = automatic win
  • Badders 9 + 2 = 11
  • Arvak 8 + 1 = 9
  • Zeebo 6 + 2 = 8, tie breaker 9
  • Beetles 6 + 2 = 8, tie breaker 7
  • Ragnor 6+ 2 = tie breaker 5
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