Adventure Two, One Hundred Twenty Second Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:18  (underground, 65 degrees, half moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/11/mortalkombat.mp3|autostart=yes]

Phallon immobilized and crawling with bugs, uses loyalty touch on one of the arskarryl.  (11): 40 4 = white.

Badder thug 2 uses his mace and attacks (A,Z 4) Zeebo.  (+3CS for attacking from behind = 9): 20 4 = white.

Badder thug 3 fires its crossbow at Ragnor.  (+1CS for distracted/stunned = 9): 10 1 = white.

Badder thug 5 swings its mace at Ragnor.  (7): 80 5 = green, -1RF due to skeletal enhancement.  bd8 – 6ac = 2 points of damageHit points down to 106.

Badder thug 6 fires its crossbow at (ZAR 6) Ragnor.  (11): 90 8 = red.  bd12 – 6ac = 6 x 5RF = 30 points of damageHit points down to 76.  CN save vs complications A (9): 40 4 = white.  Complications A (9): 80 2 = green.  Effect = delirium.  He performs mental actions on the C column, physical actions at 1/2.

The badder assassins reload their crossbows.

Arvak runs down the hill with the fallen mushroom trunk to his left, and tries to run over badder thug 2.  Charging attack (18): 3 6 = blue.  bd18 – 3ac = 15 points of damage.  PS save (6): 30 6 = white.  CN save on slam table (7): 30 9 = white.  The badder goes flying backwards about 9 meters, crashes to the ground, and is stunned.

Zeebo pulls out his accelera dose and jabs it into Phallon.  The paralysis wears off immediately, and he gains (0 7 3 3) 23 hit points.  Up to 26.  Zeebo also uses telekinesis vs the arskarryl (12): 2 7 = white.

To sum up, all of the beetles who had multiple targets to choose from, randomly decided to attack Zeebo.  Apparently his anti-charisma, or maybe the smell, attracts them.

Arskarryl 1 (could have attacked P,Z) on Zeebo (3): 5 6 = white.

Arskarryl 2 (P,Z) on Zeebo (3): 4 2 = white.

Arskarryl 3 (A,Z) on Zeebo (3): 7 6 = blue.  Zeebo’s displacement (9): 0 4 = black.  Hmm, this mutation in theory is easy to go wrong.  But I have a problem letting a mutation meant for safety, cram someone into a rock 5% of the time.  Even randomly displacing in a direction is a benefit in most cases (as good as a blue roll).  Here’s the chart:

  • 1  mutation no longer available for the day
  • 2 mutation no longer available for the hour
  • 3-4  uses up ‘5 displacements’
  • 5-6 nothing

2.  No more displacements this hour.  The arrskaryl lands near Zeebo’s arm/shoulder and snips him with its claw.  1 point of damageDown to 94 hit points.  Zeebo makes a MS save vs pain/distraction (9 + 1RS): 4 3 = white up to a blue.  Dual brain keeps him from being further affected.

Arskarryl 4 (A,R,Z) attacks Zeebo (3): 8 2 = blue1 more point of damage (down to 93).  MS save (9): 5 5 = blue up to a green.

Arskarryl 5 attacks Ragnor (+2CS for condition of Ragnor = 5): 4 4 = white.

Arskarryl 6 attacks Ragnor (5): 7 5 = blue1 point of damageDown to 75.

Arskarryl 7 attacks (A,Z) Zeebo (3): 4 5 = white.

The huge rhinoceros beetle attacks (ZAR 2) Zeebo.  (X): 9 3 = orange.  bd 15 – 6ac = 9 x 4RF = 36 points of damageDown to 59 hit points.  CN save vs slam (7): 0 3 = black.  Zeebo rolls on the slam table, and is at -1RS: (7): 7 7 =blue down to a white.  He flies backwards about 8 meters, sprawls into the ground, and is stunned.

Ragnor, delirious with pain (and perhaps a perforated organ), tries to kill the two arskarryl on him.  Claw 1 vs #5 (9): 80 7 = green.  bd6 – 4ac = 2 x 2RF = 4 points of damage.  Bite vs #5 (9): 60 8 = blue.  bd10 – 4ac = 6 points of damage.  The beetle is slashed and crunched in Ragnor’s jaws (like a lobster claw in a metal crusher), and dies.  Claw 2 vs #6 (9): 30 6 = white.

Initiative

  • Zeebo  0 = automatic win
  • Ragnor  8 + 2 = 10
  • Badders  7 + 2 = 9, tie breaker 8
  • Arvak 8 + 1 = 9, tie breaker 1
  • beetles  1 = automatic loss, tie breaker 0
  • Phallon 1 = automatic loss, tie breaker 7
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