Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:17 (underground, 65 degrees, half moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/11/saveyourself.mp3|autostart=yes]Phallon dodges towards the safety of the byllka pod. He feels his muscles rapidly stiffening, and has a very tough time moving. Dodge at -5CS (3): 80 4 = blue. He makes it. He also mental blasts badder thug 6 (10): 00 4 = black. Ugh. 1 blasts self, 2 that brain goes dormant for awhile, 3-4 “sprains” power, 5-6 nothing. 3. Mental blast lost for 1d10 turns: 4.
Arvak hurls a spike upward at the assassin. -2CS for most of targets body covered by shroom (13): 0 9 = white. The spike smacks into the underside of the shroom and falls back to the ground.
Badder thug 2 snarls fiercely and tries to pound Zeebo with his mace. +4CS for Zeebo being hemmed in by the shroom trunk/cap, and being attacked by a melee weapon without any hand weapon or shield (10): 10 9 = white.
Badder thug 3 fires his crossbow at (A,R 4) Ragnor (8): 40 7 = white.
Badder thug 4, weaponless and faced with a snarling wolf creature, drops to the ground and quickly burrows into the mulch to escape. Counting this as a dodge roll (since badders can burrow at a crazy speed, and this is light mulch not packed earth). (8): 70 6 = blue.
Badder thug 5, who just fell off the giant beetle, gets up, gathers up his crossbow, and takes a few steps: away from the beetle, next to a byllka pod trunk (basically gathers himself and will be able to fire next turn).
Badder thug 6 turns and fires his crossbow at (Z,P,A,R 1) Zeebo. (8): 90 2 = yellow. Zeebo displacement (9): 7 4 = blue. Zeebo disappears. It is possible the bolt will hit badder 2. Attack roll again at -1RF (kind of like ‘firing into a crowd’ rules): 50 3 = white.
The Assassins (masked hooded badders) duck out of sight behind their mushroom cover and reload their crossbows.
Ragnor tries to rip up badder 4. He now needs green results to hit due to the previous dodge roll. Claw 1 (17): 40 5 = blue. Claw 2 (17): 60 9 = green. BD 6 – 3ac = 3 x 2RF = 6 points of damage. Bite (17): 80 8 = orange. BD 10 – 3ac = 7 x 4RF = 28 points of damage. The badder is really hurt, yet just manages to burrow down out of reach and escape! Unless you want to pursue via burrowing (enlarging the crumbling existing path).
The huge beetle suddenly lunges forward and attacks (Z,P,A,R 2) Phallon. -3CS for fear, -4CS for cover via the mushroom (17): 9 6 = orange. BD 15 – 4ac – 3extra ac for the shroom = 8 x 4RF = 32 points of damage. Phallon makes a PS check on the slam table (7): 80 7 = green. It plunges its horn through the trunk and into Phallon’s chest. As it continues its charge, its head connects with the shroom and the impact blasts the base of the mushroom trunk into pieces. Phallon is flung backwards 2 meters, with a bleeding hole in the plate vest he wears, which just saved his life. He is down to 4 hit points. He can choose to fall over if he wants, but he is being rapidly paralyzed by the poisoned crossbow bolt from before. The mushroom cap is caught on those around it, so it doesn’t fall down at the moment.
The arrskaryl continue their annoying attacks. An extra one buzzes around each player (although Zeebo displaced, so he is free of them this turn). Two on Arvak (3): 1 5 = white. 4 4 = white. Two on Phallon (3): 5 7 = white. 1 7 = white. Two on Ragnor (3): 7 5 = blue. 4 3 = white. The same bug snips Ragnor again for 1 point of damage. MS save (8): 20 6 = white. This time the pain from the pinchers are too much, Ragnor will be stunned (actions at 1/2 columns) next turn.
Zeebo displaces and appears on the map at H1, behind the mushroom trunk. His actions cannot be done, he uses the turn to get his bearings.
Initiative
- Zeebo 0, automatic win, tie breaker 9
- Ragnor 0, automatic win, tie breaker 2
- Insects 8 + 2 = 10
- Arvak 6 + 1 = 7
- Phallon 4 + 2 = 6
- Badders 3 + 2 = 5

