Adventure Two, One Hundred Nineteenth Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:17  (underground, 65 degrees, half moon)

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Badder thug 1 drops his crossbow, unslings his mace, and runs at your group.  With Arvak charging him, they meet in the middle and his target is Arvak.  The swing (6): 20 1 = white.

Badder thug 2 also grasps his mace, runs forward, then suddenly veers towards Zeebo and attacks him.  (6): 80 0 = blue.  Zeebo’s displacement (9): 4 3 = white.  BD 8 – 6ac = 2 points of damageHit points down to 75.

Badder thug 3 reloads his crossbow.

Badder thug 4 changes to mace and runs at your group.  With Ragnor running at him, he becomes his target.  (6): 00 2 = black.  1 drops mace, 2 throws mace away, 3 falls down, 4 hits self, 5 impales arm on Ragnors weapons, 6 nothing.  2.  The swing hits nothing but air and the badder loses his grip, sending the mace flying off into the woods.

Badder thugs 5 and 6 reload their crossbows.

Twang!  A cloaked masked badder lying on top of a mushroom fires his aimed crossbow at (1-2 Arvak, 3-4 Phallon, 5-6 Ragnor: 3) Phallon.  (13): 80 2 = yellow.  BD 12 – 4ac = 8 x 3RF = 24 points of damage.  Poison (X): 20 2 = blue.  BD 8 additional points of damage.  Phallon feels his muscles starting to tighten (-2CS to physical actions this turn).  Down to 36 hit points.

Another cloaked masked badder is hiding behind the fallen mushroom cap (opposite site from Zeebo), and fires his crossbow at (1-3 Arvak, 4-6 Phallon: 1) Arvak.  (11): 10 5 = white.  The poisoned bolt flies past everyone!

The giant beetle starts to clack its large mandibles together, and menacingly slams its horn on the ground several times, sending mulch flying into the air.  It doesn’t move from its current location.

Arrskaryl 1 flies around Arvak’s head and tries to snip him with a crab like claw (3): 9 4 = green.  Arvak’s kenetic negation (12): 7 3 = green.  No effect.

Arrskaryl 2 buzzes down onto Phallon.  (3): 3 5 = white.

Arrskaryl 3 buzzes around Ragnor. (3): 8 0 = blue1 point of damage (down to 109), but the snip is very painful.  Ragnor makes a MS save or is stunned.  (8) 60 2 = blue, so not stunned.

Zeebo life leeches.  Attacks vs badder 2, 6, the beetle, and the assassin, needs a 54 to hit: 60, 58, 91, 09.  He gains 18 hit points.  Up to 95 hit points.  Zeebo also uses telekinesis (12): 8 9 = yellow.  The badder makes a PS save to stay afoot (6): 60 1 = blue.  He gets pushed off the beetle’s back.  Falling damage (only 3 meters onto a soft surface (1): 5 3 = white.  DX save to keep on his feet (8): 20 5 = white.  The badder tumbles and falls.

Arvak performs a charging attack (18): 6 4 = green.  BD18 – 3ac = 15 x 2RF = 30 points of damage.  He slams his breastplate into the badder’s face, and the badder goes soaring backwards and collapses onto the ground, unmoving.  The mace lands nearby.

Phallon focuses on Ragnor and tries time distortion (10): 30 0 = white.  No effect this turn, can try again.

Ragnor tries to rip up badder 4.  Claw 1 (17): 00 4 = white.  Claw 2 (17): 00 9 = white.  Bite (17): 00 1 = black.  Never have so many powerful attacks done so little to so few.  Black result 1-2 puts mouth in way of enemies mace swing, 3 bite self, 4-5 slips and falls, 6 nothing: 6.

Initiative

  • Phallon 0 = automatic win
  • Arvak 8 + 1 = 9
  • Badders 7 + 2 = 8
  • Ragnor 3 + 2 = 5
  • Insects 2 + 2 = 4, tie breaker 0
  • Zeebo 2 + 2 = 4, tie breaker 5
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