Monthly Archives: February 2009

Turn 53

Middex Armory, Lounge, Klos 4th, 350AC, 11:52

Arvak knocks on the door and no one answers his question.  It is dead silent for a few moments.  Then there is a crash of metal from the lounge.  A vent cover in the ceiling ventilation duct swings open violently, and a child sized ghool leaps from the ceiling down onto Dr. Zeebo.  The creature is about a meter tall, with sick green skin and some tattered once-white clothing.  Its jagged teeth are bared as it hisses, its milky eyes fixed upon Zeebo.

Suprise rolls – Zeebo (11) 5 9 = blue, Phallon (11) 30 2 = white, Ragnor (13) 80 6  = yellow.  Arvak (9) 8 8 = yellow.

The pint-sized ghool and Zeebo were given their own initiative first, then the other PC’s.    Zeebo rolled a 1 on his initiative, so is moved down to roll again with the other PC’s.

Initiatives

  • Ghool  – automatic win (5 on initial roll)
  • Ragnor – 0 automatic win (but goes second)
  • Zeebo – 5 + 2 = 7
  • Arvak – 4 + 1 = 5
  • Phallon – suprised, so no action this turn.

Declare your actions (Todd, Zeebo can skip his dodge if he wants to try to throw the creature.  Are you getting your moves from Chucky movies?)

turn53

Turn 52

Middex Armory, plush lounge?, Klos 4th, 350AC, 11:51

Phallon walks by the comfy chairs and takes the tahbik twigs off the table, and pockets them.  (There are four of them, each individually wrapped in clean clear plastic)  He then quietly heads down the hallway, which no longer has the carpeting, and around the corner is a door.  The control panel on this one has a lit up red light.

Ragnor looks closer at the controls.  There is one glowing blue button set into the black panel on the tabletop’s west edge.  To it’s right side are three inset circles made of the same black smooth material (glass? plastic? high-tech black alloy?).  Ragnor isn’t sure if they are functional buttons or not.

*GM’s Note: I’ve marked the table as artifact 1 on the map.  The other one with a blue button is artifact 2, although that one has many other buttons, switches, and dials.  There are three other artifacts (labled #3) that are likely the same type of machine, as they are all similar in size and have a similar keypad control.  Each corner of the room has a protruding black component, smooth with no obvious controls.

Dr. Zeebo sprints through the base, making it to the room in under a minute.  Good thing he was with the group as they discussed where they were going!  As he catches his breath, Arvak closes the door.

turn52

Turn 51

Middex Armory, Computer Room, Klos 4th, 350AC, 11:50

Arvak, Phallon, and Ragnor head back through the base and into the computer room.  The control panel next to the door in the southern wall has the green light on, indicating that it is unlocked.

turn51a

The heros gather around the door and open it.  The door slides sideways to reveal an 8 x 5 meter room.  The floor here is covered by plush wall to wall carpet.  The west end of the room has 4 leather armchairs and some small wooden tables, on which sit some glasses, ceramic ashtrays, and ancient tahbik twigs.  The walls have wood framing/baseboards.  Several framed portraits of true men and women, wearing ancient jackets, ties, etc, are hung on the walls.  The east end of the room has several ancient machines – generally rectangular cases made of metal and glass with various controls and buttons, one of which is glowing blue.  The middle of the room has a long smooth wooden table, with an inset black panel running around the edge.  Several buttons are on the panel, and one is glowing blue.

turn51b1

 

The lighting is fairly dim when you open the door, but as you step inside it lights up to a warm soft glow (quickly but smoothly as if on a dimmer switch).