Category Archives: Old Calendar Events

Turn 15

Phallon sidesteps to his right, and fires his pistol at the shroom (col 8): 80 3 = green hit.  BD14-4AC = 10×2 = 20 points of damage.  It looks not well.

Zeebo readies his bow, and uses telekinesis (col 12): 2 3 = white result.

Arvak smashes it with his hammer (16): 9 5 = orange hit.  BD14-4AC = 10×4 = 40 points of damage.  It is dead and crushed to a pulp.

Ragnor blasts its carcass with his shotgun (col 20): 30 6 = green.  BD18-4AC = 14×2 = 28 points.  Its remains are blown all over the floor and wall.

The hall is full of smoke and your ears are ringing.

Combat is over (for the moment).  Your move…

Turn 14

Ragnor fires his shotgun at shroom #1 Col 20 (rank 7 x2 for shotgun skill +1 for skill level, +2 DX mod, +3 for general shotgun bonus): 90 2 = orange hit.  Damage is BD18 – 4AC = 14 x 4 = 56 points of damage.  The stoo shroom is dead beyond a doubt, chunks of it are sprayed down the hallway.

The surviving shroom #2 attacks Arvak with its spinning blades (col 11): 70 6 = green hit, +1RF up to a yellow.  Damage is BD10 – 4AC = 6 x3 = 18.  Arvak’s kinetic negation (12): 5 5 = blue so -3 hp.  Damage is 15hp.  He is down to 60 hp.

Phallon, unfortunately fires his pistol a second late into the already dead shroom #1 (col 8): 70 3 = blue result.  BD14 – 4AC = 10 more hp it didn’t really have.  Oh the carnage!

Arvak strikes shroom #2 with his hammer (col 16): 6 2 = green.  BD14 – 4AC = 10 x  2 = 20 points of damage.  Save vs. slam (10) 50 9 = blue.  Shroom is knocked into the floor (central stalk bends and bounces off ground), stunning it.  It will lose initiative next round and be at 1/2 columns for actions.

The laser defense system opens fire on something outside the base.   Dr. Zeebo comes rolling/diving through the front door, his coat smoking from a new burn hole.   (Yes, the whole party is finally together!)

Initiatives

  • Phallon: 0 (automatic win)
  • Zeebo: 9 + 2 = 11
  • Arvak: 4 + 1 = 5
  • shroom: (automatic loss), tie-breaker 4
  • Ragnor: 1  (automatic loss), tie-breaker 2

What do you do?

Turn 13

Stoo Shroom 1 zooms up to Ragnor and attempts to slam him.  Ragnor’s dodge (col 9): 90 8 = orange.  Shroom (col 11): 30 2 = white.  It misses, but its tire-like caps reverse and stop it from overshooting him.

Stoo Shroom 2 tries to slam into Arvak.  (col 11): 50 0 = blue result.  Would do 8-4AC = 4 + slam.  Arvak’s kinetic negation mutation (12) 9 1 = yellow.  Negates damage (up to 9hp) AND slam effect.  He is hit and absorbs the impact with no effect whatsoever.

Arvak strikes back with his hammer (col 16): 3 2 = white.  Misses.

Phallon mental blasts shroom 1 (col 10): 60 3 = blue result.  5 hit points damage, for mild effect.

Next round initiatives:

  • Ragnor: 7 + 2 = 9
  • Stoo Shrooms: 8
  • Phallon: 5 + 2 = 7
  • Arvak: 2 + 1 = 3

What do you do?

Turn 12

Two stoo shrooms roll around the corner at high speed, their “tires” very quiet on the smooth floor.  They are closing to melee distance in an eyeblink.

Initiative

  • Shrooms 0 = automatic win
  • Ragnor 8 + 2 = 10
  • Arvak 6 + 1 = 7, tie-breaker 7
  • Phallon 5 + 2 = 7, tie-breaker 4

The planar portal shimmers, it has another 30 seconds.

What do you do?  (Reminder: you can elect to dodge, or tell me “I dodge if I am attacked first, otherwise I do this…”)

Turn 11

Phallon quickly moves into the armory entry hallway.

The laser defense system continues to fire.  It has two shots per round.  1-3 Arvak, 4-6 Ragnor  First shot 5 at Ragnor (col 18): 20 4 = white.  Second shot 1 at Arvak (col 18): 70 2 = yellow + 1RF = orange.  10 x 4 = 40 points of burn damage.  Arvak at 75 hit points.  Hit did more than 25% damage, so Arvak rolls CN save on burns table.  Col 8: 6 5 = blue result.  10 hp of damage is permanently disintegrated until specifically regenerated.

Arvak and Ragnor hustle into the entryway, and out of the laser’s range.

The planar portal has 40 seconds left until gone.  What do you do now?

Turn 10

Arvak and Phallon step out of the planar portal.  They are standing at the foot of the entry ramp, just in front of the armory door.  The doorway is open, and you can see down a wide hallway, which after 5 meters, turns to the right.  Unfortuantely, the moment you step out, a mechanism to the left of the door moves: a durasteel turret sporting two gun barrels swivels slightly at you and opens fire…

Arvak (doesn’t get precognition when his planar portal is activated) rolls for suprise (8): 3 0 = white     Phallon rolls for surprise (10): 40 7 = white      both PC’s lose their action as they are caught flat footed.

The laser defense system fires at 1-4 arvak (stepped in first and larger), 5-6 phallon: 4 so arvak  It gets two shots on the 18 column:  50 5 = green +1RF up to a yellow hit.  base damage 14-4AC=10 x3 so 30 points of burn damage.  Second shot 20 2 = white result.  Arvak’s hp = 115

Ragnor now steps through the planar portal next to the other PC’s  (it was possible he could’ve entered the portal from the opposite side that Arvak did, and would have stepped through on the side facing away from the door: on side w/ PC’s 1-3, on opposite side of portal 4-6: 3)

What are you going to do this upcoming turn?

Initiatives

  • Phallon 3 + 2 = 5/    8 tie breaker
  • Laser 2 + 3 = 5/    5 tie breaker
  • Arvak 4 + 1 = 5/    3 tie breaker
  • Ragnor 2 +2 = 4

Turn 9

Fort Akton, Presidents’ Meeting Room: Klos 4th, 350 AC, 0930.

Norman says in his creepy little voice, “Ragnor’s not responding.  I can’t sense his location.”

Arvak’s nausea seems to be wearing off, although he still wouldn’t try eating anything right now.  (no further penalty).

President Ramil writes and signs an order authorizing X-squad (who should be guarding the armory door) to assist you with sweep and rescue efforts.  He gives the paper to Arvak.

The two of you can make your way to the yard outside the bunker.  (See map page of fort akton exterior)