Adventure Two, Thirty Third Turn

Boztun Badlands, Klos 16th, 350AC, 8:00  (clear, 28 degrees, crescent moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2010/06/mash.mp3|autostart=yes]

You sleep through the night.  Due to the previous days events, you sleep like logs and awaken after dawn.  Hit points and mutations have been updated.  Rations have been removed (Ragnor already had one removed, Zeebo realistically ate most of one before the chowzer stole his).

The healers have Phallon and Arvak return to the treatment area.  Apparently the tissprot elixir has to be activated before use.  Healer John Trapper and Moto remove a thick liquid from some sort of fruit or pod, then heat it for awhile.  Then they add some liquids and a powder to it, mix it, and heat it some more.  Finally it is allowed to cool.  They pour it into a glass flask, measure the amount, then divide it into four doses.  Each dose is taken to its patient, and small amounts are injected into the scar tissue where the serious burn damage occured.  Finally the remainder is swabbed onto the surface of the wounds and allowed to absorb into the body.

erlenmeyer-flask

It feels very warm, and the tissues are tingling, with a bit of dull pain.  (the tissues will re-grow and the hit points regained over the course of the morning, but I’ve already given them back on your character sheets)

What now?

Subscribe
Notify of
guest
16 Comments
Oldest
Newest
Inline Feedbacks
View all comments