Boztun Badlands, Klos 17th, 350AC, 7:30 (overcast, 35 degrees, crescent moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2010/07/deathstalker.mp3|autostart=yes]
The current proposal is to travel between Middex and Ack, then if nothing happens to head towards one of the badder towers, thus avoiding the area of Big Ax. Bren wipes some sweat off his brow, highlighting his thin ratty hair and stubble (plus he sweats at 35 degrees?) and says, “Yeah, that makes alotta sense, no use gettin’ near the pissed off chowzers.” He looks at Zarr, who nods. They fist bump.
With no other options proposed, your group heads out of Fort Akton (through the gatehouse watched by the High Plains Drifters who cheer, and wish good luck, especially at Yorva who was taken from their squad for this mission). In a deja-vu moment, you head back down the path in the early morning, just like you did two days ago. The difference: you break off from the path and head north-northeast along the river towards Middex.
Bren and Zarr walk a bit ahead of the rest of the group. Yorva and Nevlok carry the chest of ‘booty’, each holding onto one of its metal handles. Your group is probably about halfway to Middex when the scouts abruptly stop, and Zarr holds his fist up into the air. Bren hunkers down and creeps back to the main group. “A humanoid is lyin’ down a bit ahead of us. I think its either restin’ or dead. Its not movin’, not hidin’ real well, and a bunch of stuff is scattered ’round it. So our move.”
Your party is at the blue X on the map above.

