Boztun Badlands, Klos 18th, 350AC, 14:30 (partly cloudy, 42 degrees, crescent moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2010/12/ukrultower.mp3|autostart=yes]The masked badder and his entourage approach and stop at the towers gate. Now that they are standing next to it, you realize the duralloy tower is fairly large: at least 4 times the size of Arvak’s Champion Tower at Fort Akton. The sound of distant jabbering badder language fills the air. The metal gate swings quietly open and the badders enter. Its pretty dark beyond the gate, although you just make out a line of badder hoplites, their duralloy armor glittering in some sort of fire-producing light. The gate closes before you can make out too much.
As you are waiting at the shelter (still observed by a bunch of armed badders), you see a cart approaching the tower along the same path you just came down. Some sort of short furred gray quadriped beast is pulling it. Its fur is loose, as if its wearing a big baggy sweater, and its feet have long thick claws. It has a big pink nose, but its eyes are covered by some sort of dark material attached to a harness. A badder, wearing a simple fabric tunic, sits in the cart, directing the beast. The contents of the cart are obscured by a canvis cover, but it appears to be covering something lumpy.
Zeebo notes that the badders are showing the hallmarks of a tech II society (iron age tools, feudalism, etc). Most civilizations will use high tech artifacts, but so far these badders don’t appear to be carrying any. The metal work is highly skilled though.

