Adventure Two, One Hundred Ninth Turn

Sarka, marketplace, Klos 19th, 350AC, 13:16  (underground, 65 degrees, crescent moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2011/09/ds2sound.mp3|autostart=yes]

One of the badder peasants cries out in a short but loud yell/hiss.  The six badders to your east start to snarl and walk towards you, brandishing their farm implements (similar to pitchforks, sickles, and hoes).  Several of them hurl stones at you.  Four more badders to your west run out from behind a hut, and similarly start to yell, shake their weapons, and throw rocks.

The initial shower of stones.  Targets randomly determined (1 = Arvak, 2= Phallon, 3 = Ragnor, 4 = Zeebo): 3 3 2 2 3 4

2 stones at Phallon (6): 40 0 = white, 10 3 = white.  Several egg sized rocks whistle past.

3 stones at Ragnor (6): 30 4 = white, 70 4 =blue, 30 5 = white.  1 stone bounces off your plastic armor, causing 1 point of damage.  hit points down to 114.

1 stone at Zeebo (6): 70 5 = blue.  Displacement (9): 1 1 = white.  You may have left most of you weapons behind, but you’re glad you kept your armor on.  1 point of bruising damage.  hit points down to 76.

Initiative:

  • Phallon 0 = automatic win
  • Ragnor 8 + 2 = 10
  • badder mob 7 + 2 = 9
  • Zeebo 3 + 2 = 5
  • Arvak 3 + 1 = 4

Declare your actions…

Key to map: badders 1,7 have pitchforks; 2,4,8 have hoes; 3 has a sickle; 5 a scythe; 9 a short flail; 6 and 10 have a lot of rocks.

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