Monthly Archives: September 2008

Turn 7

Phallon attempts Projective Time Distortion on the upper part of the room (col 10): 90 5 = orange result.  Stoo Shrooms 1,2, and 4 are slowed down to 1/4 their normal speed (until they leave that area).

Arvak steps over to Phallon, and both of them move quickly through the planar portal.  The slowed shrooms cannot follow, but shroom 3 is right behind you both, and through the portal.  It attacks Phallon from behind (col 11): 50 7 = blue result.  Base damage is 10 – 4 for armor = 6, attack is at +1 RF so 12 hp of damage done.  (now at 129 hp)

The two of you and the shroom pop out of the portal, back in the presidents’ meeting room.  The long table has been moved to the back wall.  President Ramil stands behind it, aiming his pistol towards the portal.  His assistant Nelson is also behind the table.  Wilhem and Bompa stand at each side of the portal with sabers posed to strike.  After you enter, they step forward and attack the shroom.

Bompa (col 12): 10 7 = white

Wilhem (col 12): 80 9 = yellow, 30 6 = white

saber hits for 18 points of damage, looks like that hurt it pretty bad

Ramil doesn’t have a shot on the shroom, he covers the rest of the portal and yells “What’s the situation!!”  The planar portal winks out of existance.

Initiatives

  • stoo shroom 6, then 0 tie breaker
  • Arvak: 5 + 1 = 6, then 2 tie breaker
  • Phallon: 3 + 2 = 5
  • soldiers: 4

What do you do?

(I’ll continue the post for the usual 5 day limit, but if we reach the end without everyone’s input, I’ll keep extending it through the rest of the month)

Turn 6

As the Stoo Shrooms attack, Phallon uses his sun ray hands on the first one entering the room.  Column 12: 70 2 = green.  A brillant cone of yellow light flashes from his hands, toasting the shroom for 24 points of damage.  It is charred all over, but still active.

Zeebo vomits all over his chin and chest as he tries to dodge.  His telekinesis (6 column due to vomiting): 2 6 = white.  His dodge (7 column due to vomiting): 0 2 = black.  The result?

  • 1-2: slips and falls into the muck
  • 3: injures self on something in the muck
  • 4: slips and slides through planar portal
  • 5: jumps into arvaks harpoon throw
  • 6: just looks like an idiot with bad dance moves

1 so he tries to dodge, slips and falls sprawling into the muck.  While retching.

The first two stoo shrooms roll up to Zeebo and try to shred him as he lies on the floor.  They get a +3CS to hit due to his being prone.  Shroom One (14 column): 60 4 = green.  Zeebo rolls displacement (column 9): 0 0 = red.  He disappears from the room with a nasty sucking sound.  (Todd, see your private post)

Shroom Three zooms through the room towards Arvak, its wheel-like mushroom caps sending guts flying (like a tire without mud flaps).  It tries to ram him at top speed (Column 11): 10  7 = white.  One of its “tires” must hit somthing in the muck, and it pops into the air, sending the shroom wide of its mark.

Shroom Four tries to turn a sharp bend and smack into Phallon.  (Col 11): 40 7 = white.  It skids up next to him.

Arvak, tracking the first shroom, lets the harpoon fly.  (Col 13 -2 for sickness = 11): 2 5 = white.  The harpoon clank-splats off the wall.  Your planar portal has 10 seconds left.

Combat turn 2  Initiatives:

  • Phallon: 0 = automatic win
  • Arvak: 7 + 1 = 8
  • Stoo shrooms: 3

Declare your actions (Todd, declare Zeebo’s on your private post).

Turn 5

Arvak, scarlet cloak wrapped around his nose, arms his harpoon.  His planar portal still has about 20 seconds left.

Phallon gets up.  He was able to keep his gun-hand clean, so the pistol is fine.  He uses his dirty hand to pick up what he tripped on.  Its a 1 and a half meter long heavy object, feels like metal, but you can’t see what it is this turn, as its coated in clot and tissue.  (IN check: 00 9 = white)

Dr. Zeebo tries to move quietly towards the door.  You can see some of the next room.  It’s some sort of office, but the desks are tipped over or askew.  Your CN save: 1 4 = white.  You start to puke, and will have to spend the next round vomiting like-this.  If you have to act, actions will be at 1/2 columns, and you’ll likely get vomit all over yourself.  Your stealth roll (which includes vomiting quietly): 1 5 = white.

Suddenly, a group of creatures come rolling into the room at fairly high speed.  Arvak recognizes them as Stoo Shrooms (Zeebo likely knows of them via description as the edible and poisonous mushrooms came from their cave.  Todd was using Skaane during that adventure).  Phallon has never seen them before.  They roll on wheel-like mushroom caps, which are fairly quiet until they splash into the muck.  They have long serrated blades attached to the central axle, which now start to spin like a lawn mower, creating a high-pitched humming noise.

Combat Begins  Initiatives are:

  • Phallon 9 +2 = 11
  • Zeebo 6 + 2 = 8
  • Stoo Shrooms = 7
  • Arvak 5 + 1 = 6

Declare your actions!

Turn 4

Dr. Zeebo will need to make a successful CN save each round to avoid immediately vomiting.  A black roll may be quite unpleasant.  gagging and choking back bile, he sidesteps into position.  As he does, he steps on something under the muck, which slides.  He has to make a DX check to avoid falling (reflexes – 2CS for nausea = 11 column): 7 3 = green result.

Phallon is pulling out his pistol and moving forward towards the door, when he trips on something heavy but also hidden within the mess.  His DX check is (column 8): 40 + 3 = white result.  He falls, his non-gun hand and knees spatting down into the tissue soup.  And it feels really warm.  And the smell is no better close up.

Arvak wraps his cloak around his face.  The planar portal still shimmers behind you all.  It will last another 30 seconds or so.  See private post for further information…

What do you plan to do this turn?