Turn 6

As the Stoo Shrooms attack, Phallon uses his sun ray hands on the first one entering the room.  Column 12: 70 2 = green.  A brillant cone of yellow light flashes from his hands, toasting the shroom for 24 points of damage.  It is charred all over, but still active.

Zeebo vomits all over his chin and chest as he tries to dodge.  His telekinesis (6 column due to vomiting): 2 6 = white.  His dodge (7 column due to vomiting): 0 2 = black.  The result?

  • 1-2: slips and falls into the muck
  • 3: injures self on something in the muck
  • 4: slips and slides through planar portal
  • 5: jumps into arvaks harpoon throw
  • 6: just looks like an idiot with bad dance moves

1 so he tries to dodge, slips and falls sprawling into the muck.  While retching.

The first two stoo shrooms roll up to Zeebo and try to shred him as he lies on the floor.  They get a +3CS to hit due to his being prone.  Shroom One (14 column): 60 4 = green.  Zeebo rolls displacement (column 9): 0 0 = red.  He disappears from the room with a nasty sucking sound.  (Todd, see your private post)

Shroom Three zooms through the room towards Arvak, its wheel-like mushroom caps sending guts flying (like a tire without mud flaps).  It tries to ram him at top speed (Column 11): 10  7 = white.  One of its “tires” must hit somthing in the muck, and it pops into the air, sending the shroom wide of its mark.

Shroom Four tries to turn a sharp bend and smack into Phallon.  (Col 11): 40 7 = white.  It skids up next to him.

Arvak, tracking the first shroom, lets the harpoon fly.  (Col 13 -2 for sickness = 11): 2 5 = white.  The harpoon clank-splats off the wall.  Your planar portal has 10 seconds left.

Combat turn 2  Initiatives:

  • Phallon: 0 = automatic win
  • Arvak: 7 + 1 = 8
  • Stoo shrooms: 3

Declare your actions (Todd, declare Zeebo’s on your private post).

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