Arvak, scarlet cloak wrapped around his nose, arms his harpoon. His planar portal still has about 20 seconds left.
Phallon gets up. He was able to keep his gun-hand clean, so the pistol is fine. He uses his dirty hand to pick up what he tripped on. Its a 1 and a half meter long heavy object, feels like metal, but you can’t see what it is this turn, as its coated in clot and tissue. (IN check: 00 9 = white)
Dr. Zeebo tries to move quietly towards the door. You can see some of the next room. It’s some sort of office, but the desks are tipped over or askew. Your CN save: 1 4 = white. You start to puke, and will have to spend the next round vomiting like-this. If you have to act, actions will be at 1/2 columns, and you’ll likely get vomit all over yourself. Your stealth roll (which includes vomiting quietly): 1 5 = white.
Suddenly, a group of creatures come rolling into the room at fairly high speed. Arvak recognizes them as Stoo Shrooms (Zeebo likely knows of them via description as the edible and poisonous mushrooms came from their cave. Todd was using Skaane during that adventure). Phallon has never seen them before. They roll on wheel-like mushroom caps, which are fairly quiet until they splash into the muck. They have long serrated blades attached to the central axle, which now start to spin like a lawn mower, creating a high-pitched humming noise.
Combat Begins Initiatives are:
- Phallon 9 +2 = 11
- Zeebo 6 + 2 = 8
- Stoo Shrooms = 7
- Arvak 5 + 1 = 6
Declare your actions!


