Adventure Two, One Hundred Thirtieth Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:19  (underground, 65 degrees, half moon)

Ragnor pulls out his accelera dose, and injects it into himself.  Pfffffffff.  The ancient medicine accelerates his healing process and he gains (8 9 0 4) 31 hit points.  Up to 59.

Badder thug 5 levels his crossbow at Zeebo and fires.  Zeebo dodges (13): 7 2 = green.  The shot (8): 20 2 = white.

Assassin 1 ducks back out of view.

Assassin 2 reloads his crossbow.

Zeebo’s also uses telekinesis on the badder’s crossbow.  (12): 5 0 = blue.  PS save (6): 70 1 = blue.  The badder keeps the weapon.

Phallon moves to under the assassin’s shroom, and hunkers down beside the fallen shroom trunk, out of sight of the other assassin.  He still does not see a way up into the canopy.

Arvak pummels the beetle’s head with his hammer.  (18): 8 3 = yellow.  BD14 – 7ac = 7 x 3RF = 21 points of damage.  Telekinetic force (10): 4 3 = white.  PS save vs slam (X): 1 9 = white, so the beetle is stunned.

The beetle moves a few paces up to the shroom stalk, and tries to scrape Arvak off on the trunk.  (12): 6 7 = blue.  BD12 – 4ac = 8 points of damage.  Kinetic negation (12): 7 2 = green, negates 6 points of damage, so only 2 points takenDown to 72 hit points and no slam.  Arvak makes a DX check to stay on the beetle (8): 2 4 = white.  He flies off and tumbles to the ground.

Initiative

  • Badders  9 + 2 = 11
  • Zeebo      6 + 2 = 8
  • Phallon   4 + 2 = 6
  • Ragnor    1 = automatic loss, tiebreaker 9
  • Beetle      1 = automatic loss, tiebreaker 6
  • Arvak      1 = automatic loss, tie breaker 1
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