Adventure Two, One Hundred Thirty First Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:19  (underground, 65 degrees, half moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2012/01/thundarrend.mp3|autostart=yes]

Badder thug 5 hustles north to A7 on the map, then starts reloading his crossbow.

There is no sign of Assassin 1.  Assassin 2 fires his crossbow at Zeebo.  (9): 80 4 = green.  Zeebo’s dodge roll (13): 8 4 = yellow.  A miss!

Zeebo uses telekinesis on badder thug 5.  (12): 5 5 = blue.  The badder’s PS save (6): 50 9 = white.  His crossbow goes sailing out of his hands, before he can reload it.

Phallon attempts fear generation, but cannot: he used it last turn, it can only be used once every 5 turns.  (Its fear effect is continuing to work on assassin 1.)

Ragnor uses regeneration (11): 30 7 = white.  Not this turn.  He moves back towards the battle (at 1/2 speed due to attempted mutation use) and makes it to E10, about 10m east of the huge beetle.

The rhinoceros beetle pivots and swings its head/horn around in a wicked arc, at Arvak.  (X): 5 3 = green.  BD15 – 4ac = 11 x 2RF = 22 points of damage.  Arvak’s kinetic negation (12): 2 4 = white.  Down to 50 hit points.  Arvak’s PS save vs slam (11): 9 7 = orange.  The blow wallops him in the side, yet he withstands it and is merely staggered (-1CS to actions).

Arvak attacks the beetle with his hammer (17): 8 7 = orange.  BD14 – 7ac = 7 x 4RF = 28 points of damage.  The beetles PS save vs slam (X): 7 6 = yellow, so stunned.

Initiative

  • Badders      8 + 2 = 10
  • Ragnor        5 + 2 = 7, tie breaker 2
  • Phallon       5 + 2 = 7, tie breaker 1
  • Arvak          3 + 1 = 4
  • Beetle          1 = automatic loss, tie breaker 0
  • Zeebo          1 = automatic loss, tie breaker 1
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