Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:19 (underground, 65 degrees, half moon)
[audio:https://gwevolution.netfarious.net/wp-content/uploads/2012/01/thundarrend.mp3|autostart=yes]Badder thug 5 hustles north to A7 on the map, then starts reloading his crossbow.
There is no sign of Assassin 1. Assassin 2 fires his crossbow at Zeebo. (9): 80 4 = green. Zeebo’s dodge roll (13): 8 4 = yellow. A miss!
Zeebo uses telekinesis on badder thug 5. (12): 5 5 = blue. The badder’s PS save (6): 50 9 = white. His crossbow goes sailing out of his hands, before he can reload it.
Phallon attempts fear generation, but cannot: he used it last turn, it can only be used once every 5 turns. (Its fear effect is continuing to work on assassin 1.)
Ragnor uses regeneration (11): 30 7 = white. Not this turn. He moves back towards the battle (at 1/2 speed due to attempted mutation use) and makes it to E10, about 10m east of the huge beetle.
The rhinoceros beetle pivots and swings its head/horn around in a wicked arc, at Arvak. (X): 5 3 = green. BD15 – 4ac = 11 x 2RF = 22 points of damage. Arvak’s kinetic negation (12): 2 4 = white. Down to 50 hit points. Arvak’s PS save vs slam (11): 9 7 = orange. The blow wallops him in the side, yet he withstands it and is merely staggered (-1CS to actions).
Arvak attacks the beetle with his hammer (17): 8 7 = orange. BD14 – 7ac = 7 x 4RF = 28 points of damage. The beetles PS save vs slam (X): 7 6 = yellow, so stunned.
Initiative
- Badders 8 + 2 = 10
- Ragnor 5 + 2 = 7, tie breaker 2
- Phallon 5 + 2 = 7, tie breaker 1
- Arvak 3 + 1 = 4
- Beetle 1 = automatic loss, tie breaker 0
- Zeebo 1 = automatic loss, tie breaker 1

