Adventure Two, One Hundred Thirty Second Turn

Sarka, southwest farm, the fallows, Klos 19th, 350AC, 14:20  (underground, 65 degrees, half moon)

[audio:https://gwevolution.netfarious.net/wp-content/uploads/2012/01/battledragon.mp3|autostart=yes]

Badder thug 5, standing alone and without his crossbow, drops and burrows into the earth, disappearing from sight.

Assassin 2 slips backwards into the woods and retreats out of sight.

Ragnor tries to climb up a shroom trunk and jump onto the beetle’s back.  (10): 00 1 = black!  Result:

  • 1       unable to climb shroom
  • 2-3  falls from shroom onto ground
  • 4      falls at beetles feet and may be kicked/stepped on
  • 5      hits beetle’s back but slides along shell and off other side (may be stepped on)
  • 6      just a bad jump and lands on ground without further harm

The roll: 4.    Ragnor falls down between the beetles huge legs, and it tries to squish him.  stunned from last turn so (12): 1 0 = white.

Phallon stands up and mental blasts assassin 2 before he moves out of sight (10): 20 7 = white.

Arvak tries to get onto the beetle’s back again.  He must make a successful dodge roll to get by the horn and mandibles.  (8): 9 6 = orange.  The beetle gets the first attack on him, and tries to gash him with its horn (12): 5 8 = blue.  Arvak dodges and leaps onto its back (18): 6 9 = yellow, so no problem.

Zeebo runs and dodges towards the southeast and tries to life leech the beetle.  He must make a successful IN check/dual brain roll to avoid Arvak with his life leech.  IN check (9): 8 7 = green.  He attempts life leech, but unfortunately “sprained” his power on a previous turn and nothing happens.

Initiative

  • Ragnor  0 = automatic win
  • Beetle    8 + 2 = 10
  • Phallon 7 + 2 = 9
  • Zeebo    6 + 2 = 8
  • Arvak    6 + 1 = 7
  • Badders  2 + 2 = 4
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